Starmade pve

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    I see people posting pirate base farming ships as huge shield cap 10mil+ but super low recharge .. sub 200k. Wouldn't 5 mill shield 2mil sec recharge be better?
     
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    High shield capacity ships need less shield blocks overall than fast shield recharge ships, which means you can put more power, thrust, and weapons
     
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    Your examples have a ship with 10M shields and 200K recharge. Such a ship would have very roughly 100K shield capacitors and just over 36K shield regenerators. The other ship you use to compare would have 5M shields and 2M recharge. Such a ship would require roughly 50K shield capacitor blocks and over 360K shield regenerators. So you are comparing a ship with a total of 136K shield blocks to a ship that has over 400K shield blocks. In short, yes, a ship with three times as much mass devoted to shields might be better than the smaller ship, no kidding.

    The real question you should be asking is why people would have a relatively low shield recharge rate favoring instead to use shield capacitor blocks instead of shield regenerator blocks. Assuming someone was building a ship that had 100K blocks that could be devoted to shields, would one be better off making half of them shield capacitors and half shield regenerators? Or would they be better having an even higher ratio of shield regenerators to be able quickly regenerate from fire? Or finally, should they instead allocate the majority of blocks to shield capacitors and only have enough shield regeneration as is necessary to fill a shield over the course of a minute or two?

    People field ships capable of extremely high alpha strikes (an alpha strike is when high damage / slow recharging weapons all fire at once and do major damage. I have for instance a posted ship that does one million damage a shot and masses only 1000 mass! Versus such ships, having a relatively low shield with a high regeneration capacity will be very bad. The small shield will go down in a single shot likely at the same time as the ship taking major damage. With the shield down, the regeneration goes off line for at least ten seconds, and even then, the amount of regeneration you will get is MUCH less than you probably realize.

    The regeneration a ship gets in combat is 5-10% of the posted amount of shield regeneration. A ship that has 50K worth of shield capacitors to give it ~5M shields and 50K worth of shield regenerators to give it supposedly 275K of shield regeneration, will in fact only get between 13-27K of shields per second while in combat. The listing of 275K is what the ship would get 'out' of combat. In my opinion, and in the opinion of those people building the ships you are perplexed by, the amount of shield regeneration you get 'out' of combat is almost irrelevant. And with the absolute nerf of shield regeneration 'in' combat, we are of the opinion that we are better off simply starting the fight with nearly twice the shield capacity to start with.