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    Bug starmade parser configuration exception: duplicate block id 598

    Discussion in 'Game Support' started by Raffia16th, Feb 20, 2017.

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    1. Raffia16th

      Joined:
      Jul 12, 2016
      Messages:
      4
      Just as stated int he title im having an issue with Block ID duplicates in the very latest starmade update which is 0.199.435

      ive searched everywhere but found nothing. i tried the report a bg from launcher and that site seems to not exist anymore.

      here is what i tried to do to try and fix it myself.
      1) i deleted the block config file and told the launcher to repair my game (no luck just got another broken block config.)
      2) i tried deleting the whole game and reinstall fully (also nothing changed still broken)
      3)Tried manually changing the offending block ids (still gave me the same error)

      i added an screenshot of what starmade gives me as an error and the file in TXT form since this place wont take XML files.
       

      Attached Files:

    2. Batavium

      Joined:
      Jan 28, 2015
      Messages:
      494
      Make a backup of your BlockConfig.xml

      Remove this part from the start of the BlockConfig.xml:

      <Basic>
      <Block icon="530" name="Grey Hull" textureId="567, 567, 567, 567, 567, 567" type="Grey_Hull">
      <Consistence/>
      <CubatomConsistence/>
      <Price>100000</Price>
      <Description>undefined description</Description>
      <BlockResourceType>2</BlockResourceType>
      <ProducedInFactory>0</ProducedInFactory>
      <BasicResourceFactory>0</BasicResourceFactory>
      <FactoryBakeTime>5.0</FactoryBakeTime>
      <Animated>false</Animated>
      <Armour>0.0</Armour>
      <ArmorHPContribution>0</ArmorHPContribution>
      <StructureHPContribution>100</StructureHPContribution>
      <Transparency>false</Transparency>
      <InShop>true</InShop>
      <Orientation>false</Orientation>
      <Slab>0</Slab>
      <SlabReference>0</SlabReference>
      <Enterable>false</Enterable>
      <Mass>0.1</Mass>
      <Volume>0.1</Volume>
      <Hitpoints>100</Hitpoints>
      <Placable>true</Placable>
      <InRecipe>true</InRecipe>
      <CanActivate>false</CanActivate>
      <IndividualSides>1</IndividualSides>
      <SideTexturesPointToOrientation>false</SideTexturesPointToOrientation>
      <HasActivationTexture>false</HasActivationTexture>
      <MainCombinationController>false</MainCombinationController>
      <SupportCombinationController>false</SupportCombinationController>
      <EffectCombinationController>false</EffectCombinationController>
      <Physical>true</Physical>
      <LightSource>false</LightSource>
      <Door>false</Door>
      <SensorInput>false</SensorInput>
      <Deprecated>false</Deprecated>
      <CubatomCompound>
      <Cubatom>
      <mass>negative</mass>
      <spinning>base_spin</spinning>
      <thermal>liquid</thermal>
      <conductivity>insulator</conductivity>
      </Cubatom>
      <Cubatom>
      <mass>medium</mass>
      <spinning>anti_spin</spinning>
      <thermal>solid</thermal>
      <conductivity>draining</conductivity>
      </Cubatom>
      </CubatomCompound>
      <ResourceInjection>0</ResourceInjection>
      <ExplosionAbsorbtion>0.0</ExplosionAbsorbtion>
      <LightSourceColor>1.0,1.0,1.0,1.0</LightSourceColor>
      <ExtendedTexture4x4>false</ExtendedTexture4x4>
      <OnlyDrawnInBuildMode>false</OnlyDrawnInBuildMode>
      <LodShapeFromFar>0</LodShapeFromFar>
      <LowHpSetting>false</LowHpSetting>
      </Block>
      </Basic>
       
    3. Raffia16th

      Joined:
      Jul 12, 2016
      Messages:
      4
      thanks for the help guys! hopefully it works
       
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