Starmade NOPE Moments

    StormWing0

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    You know those moments where you are doing fine minding your own and then something happens that makes you just go, nope, Nope, NOPE, Poof!!
     
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    you mean like:

    So I was building one of my projects on my single player server,as usual.. and normaly Im in god mode,but this time i felt pretty safe (or I just forgot) the ship had pretty decent shields even though it wasnt nearly done (was building my starfarer mining ship)
    So in the past.. there were few moments when trade guild came into my sector with some pretty big ships,5-6 400m long ships,that would cause some minor lag,but no danger to my ships. But one evening.. afteryears of playing the game,..i mean,it was bound to happen eventually.

    first sign of danger was the lag,but this time it was 10x worse than anything before..
    I thought,guild again? no... before lag storm calmed,i still didnt see any markers,but the game started to load in all the chunks.
    and there they were... Pirates!!
    5 pirate ships,2 trident battlecruisers.. 1 crown missile cruiser,1 traveller exploration cruiser,and one Pegasus titan warship (1000-ish m long)
    as soon as I saw the markers (lag was still present) missiles already started flying towards me,cannon fire was blinding..
    Shields dropped in a second. big chunks of the ship disintegrated. the ship was gone,but there was one thing i could do before they hit the core directly... i needed to save myself from buying all the materials i had again,death was not an option.. not today...
    so I quickly used tab+f8 to get into a pirate ship!!
    not a second passed,and the missiles turned my starfarer into star dust...
    I was safe inside the pirate titan. started deleting entities while my PC swallows air like its going to open a singularity inside the box.
    on that day.. i turned OFF the AI simulation in the singleplayer..
     
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    I had less of a Nope moment and more of a Oh no what in the name of all that is good have I done ! I was working on my newest ship design that was to carry around 200 drones for battle. During my testing with launching systems I littered the general area with somewhere between four to five hundred drones. I decided that the best way to remove them was to simply spawn in a few of my really large drones that were not good for launching from a ship. Their job was to go around killing the other drones. I factioned my carrier, and the newly spawned drones. THEN went to war with neutral... What I didn't know is that the second one of the large drones attacked, the nutral bobby AI (which I had on for testing) decided to fight back. The thirty or so large drones were decimated in under one minute. Panicking I managed to save my current carrier BP as rockets bombarded the unshielded target. I ended up having to reset the world as the drones spawn camped me to death.

    So lesson to the wise, NEVER fight your own sentient drone army. use the admin command to delete the entities !
     
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    i joined a server with a 200 speed limit....
    lets say clipping into a factions home base wasn't a good idea
     
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    Precursor: I have modified vacuum resistance to be significantly lower, and max speed to be a bit higher on my games.

    This has lead to numerous times where I'll be building a ship, and say for instance try and dock a turret or undock a turret/other ship and accidentally turn too vigorously resulting in a collision between my entity and the main ship. While normally the parts don't reach a high speed, it's hard to catch the different parts of a ship in progress flying off in four different directions, all of which won't stop for a few sectors due to low space resistance...

    I have Noped out of that situation before..

    (And yes, I should have had them docked to a station while building.. I have started to build random docks and docking modules in out of place areas just to anchor a ship temporarily)
     
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    This one happened quite a while back, when there were still the flat planets and on a multiplayer server.
    I recently had finished my 400 m escort carrier and used up almost all of my money and resources to built it.
    I had parked it under my factions home planet to load some of our fighters into it. While trying to dock the last fighter it happened...
    Accidentially my fighters core was still outside the hangar bay door when i tried to dock to the last docking port and with that closed the door in the middle of the fighter.
    This resulted in a bad lag, then "poof" the carrier was gone.
    The fighter was still in its position under the planet, but the carrier had "stucked" away.
    Panic risining over the loss of my carrier and many of my factions fighters i tried to find it looking at the nav menu.
    Relief it was just over half a kilometer away. I marked it and i noticed the nav indicator above me and the distance closing.
    Confusion... i started putting the pieces together ...closing... above me...
    Realization... !!!! PLANET!!!!!
    As fast as i could i got my fighter above the planet to witness a rough recreation of the "Adama maneuver" from Galactica over New Caprica.
    My carrier was in free fall towards the planet and there was nothing i could do.
    When it crashed on the surface the lag was terrible. I jumped out of my fighter and rushed to the carrier to get it off the planet to stop the lag, well knowing what would come next.
    An angry GM joined our TS Channel and demanded to know 'what the "insert not very child friendly term" we were doing'.
    I explained the accident and that i was about to fix it. He said i had a minute or he would "fix" the issue, meaning deleting the carrier.
    A minute is not much, not while trying to get to the core of a 400 m ship during horrendous monster lags, only to realize:
    "My ship has not enough thrust to take off from a planet!!"
    I began to try rolling it off the planet, which did just work in time.

    While it still had an happy end it was quite a shock at the moment.
    Important lesson learned planets and gravity are bad!

    Another NOOOO!!!! moment would have been when i was working in single player and deleted my almost finished starbase while trying to delete pirates.
    Always watch what you have selected before you delete...
     
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    Derping around in single player, I set my planet size to be 800+ radius. All was well.


    Until i used /change_sector and got a titan lodged halfway through an enormous planet plate. The lag was real.
    My poor PC cried tears of fire and blood.
     
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    There was this one time on this old French server I used to play on where the admins had put up this player event. Kill the station, get money and stuff. Pretty cool deal since our faction was broke as fuck. We all climb into our dedicated titan-hunting frigates and mosy on over to where the event is being held and find this big warpgate. While we're organizing for the trip through this giant black monolith comes through. Aaaand then we noticed the nav signature was red. There was a lot of swearing while we reorganized into a defensive formation and held it off for long enough for some more ships to arrive from home base. Needless to say we were a little bit perturbed about going through the gate now.

    So we start going through the gate, one by one. I go through with our flagship, the AFS San Antonio. That was a mistake. Not even 5 seconds after going through the gate, my game renders all five defense platforms surrounding the gate. No time to jump away, I ended up getting annihilated by concentrated fire haha.
     

    Keptick

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    Every time the turrets on my titan (or any ship that isn't a fighter) start moving...
     
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    The best part of this thread is its not only entertaining, but shows off a few hard learned lessons. So its both entertaining AND educational !
     

    Ithirahad

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    Experimentally undocked my captain's gig from its mothership while it's still in stowed position, just to see what would happen (specifically, if I'd be able to clip inside the empty hull of the mothership). I assumed that the mothership was docked... it wasn't. It basically went flying forward and tumbling around and ended up knocking several things into wonky angles before finally coming to a stop. Bringing that thing back took forever, considering it was just a hull.
     
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    Piloted right into a pirate station with my mining vessel because i wasnt paying attention! the asteroid mining looking one? Managed to make it out with the front half of my unshielded ship gone!
     

    BJammin

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    Here's a story about spawn commands gone wrong:

    Once upon a time, I had just loaded up starmade, and had a real craving for some space combat. So, like anyone on a singleplayer game would do, I decided to use admin commands to spawn in a bunch of fighters, both from my faction, and the pirate faction.

    However, there was a problem.

    You see, it had been some time since I had last played starmade, and you could say my memory of the inner workings of command syntax had temporarily slipped my mind. As it is, it should have been /spawn_mobs [insert ship here] [factionID] [number of ships]. Right? Well, for some reason I could not for the life of me remember which came first, the faction ID, or the number of ships. So, I decided to run a test.

    I started out using a '1' in each spot. Naturally, a solitary enemy fighter magically appeared n the space in front of me. I thought, "all right, I remember how to do this. What could possibly go wrong?" Well let me tell you, things DID go wrong. Fast.

    Usually player factions have IDs in the 10000 range. So, I decided to change the command to spawn in an allied fighter. But there was a catch: my eagerness to finish setting up for my pending space battle had shifted my attention away from what number I was actually changing. Instead of putting in the '10001' first and the '1' second, I flipped them.

    Suddenly, ten thousand and one enemy fighters spawned around me (luckily I was holding out in my heavily-shielded cruiser). Surprisingly, the lag wasn't too bad at first, so I thought, "well, this is definitely a problem. Though I think I might have a solution..."

    What better way to deal with 10,001 enemy fighters, than 10,001 more allied fighters?

    I thought, "well, I know now what I should have typed in. Now I just need to make both numbers 10001..." But once again, my lack of attentiveness was my undoing. In my rush to deal with the horde of enemy fighters, I (again) didn't take the time to fully check my command. Instead, I had somehow spawned in 10,001 MORE enemy fighters.

    What was a situation that had seemed manageable, had transformed into a nightmarish lag-fest with no hope of return. In a desperate attempt to save my computer, I opened task manager and killed the program.

    I ended up having to reset everything after that experience. But MAN did I learn my lesson.

    TL;DR: For the love of starmade-god, check your commands before pressing enter. Seriously.
     

    Lecic

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    I was jumping to a mining location. Jumped right next to a pirate station. Luckily, I had a fast drive and I had been charging while in the jump animation. My shields dropped, and a few cannons shots and a small missile hit my ship just as I jumped out.
     
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    FlyingDebris

    Vaygr loves my warhead bat.
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    I was warping around inside an enemy system, and accidentally warped straight to their heavily defended homebase. Managed to get out a few seconds later with 52% of my 15mil shields.
     
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    I decided to test out a cool looking turret that I just made without saving it to my catalog. I added a huge amount of shields (over 1000 blocks) to the base ship in a misguided attempt to ensure the turrets safety. I wasn't until the missiles started flying from the pirate ships I spawned that I realized that since I added an insane amount of shield capacitors, they were no where near to the 50% to protect the turret. I just had to sit there and watch as my pretty new turret got huge holes blasted in it whit no way stop it or to recover my turret.
     
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    I was playing singleplayer, flying around in my main ship, very far away from my homebase. And I stumble on a derelict station named "Station 899". Back then, I had completely missed the update where they added this station and the "arachnic" NPC.
    So, I just decided to get out of my ship and walk around the station. I didn't bring a gun, because they're kinda useless, and I was expecting this place to be empty..

    But then, I notice something moving really weirdly around while I'm near the middle of the station, and it starts shooting at me.. I got like 1hp left D:

    So I just moved as fast as possible an tried to dodge shots and put as many obstacles between me an the thing, while trying to get back to my ship. I really, really, really, couldn't afford to die there, because I was in survival, and building that ship took a lot of resources, and the place was littered with pirates, so no chance that I'm core riding through like 5+ systems back to the ship if I'd die XD

    Basically my thought process was "Oh crap! Nopenopenopenopenopenopenopenopenopenopenopenope..".
    It was such a close call XD
     
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    Tunk

    Who's idea was this?
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    So I picked out a new planet for demolition, jumped into my mining cube of deathafter signing the paperwork.
    Second jump landed in a star, no problem got a fast jump drive.
    Fourth jump landed 300m from a pirate station, no problem got a fast jump drive, shields will survive.

    Arrive at planet, see a pirate station orbiting in another sector.
    No problem I can tank any shots from this distance and missiles have 0% chance of reaching target.

    Millions of voices cry out, begin a nice relaxing clean up of their remains.
    Enjoying the light show of AMS shooting down missiles from the station and the odd shots raining past or hitting plates while mining.

    Wait shields at 73% wtf, check nav.
    No markers or nav entries, okay build mode.

    Spot at least 4 jammed ship coming in from behind my left flank, kinda hard to see exact numbers since they are black.
    No scanner on miner.
    Nope.

    Hit the jump drive, smashed into yet another pirate station.
    AMS goes wild when station realises I exist and launches missiles, scratches paint on station, pirates start arriving en masse.

    Nope, nope, nope, nope, final straw.
    Jump drive full burn home to a hot coffee and several builds that need work anyway.
     
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    Recently I was jumping and ended up at a pirate station. My game crashed, no problem, I'd spawn in and rescue my ship before the station loaded. Unfortunately, the station killed me instead. The game tried to spawn me back at spawn, but my game froze so I closed it. Upon logging back in, the game was rather confused and spawned me on the ship again, killing me again. This kept going for a while before I gave up and used a different name.
     
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