- Joined
- Oct 15, 2013
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Hi all,
I thought I would post notes on what was talked about in the Starmade Devs Q&A videos so that people who either don't have the time or the patience (ie ADHD sufferers) can still be kept in the loop with the future of Starmade. (For the sake of those ADHD sufferers, I will try my best to keep these notes as short as possible.)
Part 1
http://www.youtube.com/watch?v=I4KKN7UwW10
Collisions between ships will be overhauled so that the ship/s will be "teleported backwards slightly" instead of just the larger ship currently being teleported around.
Waypoints and co-ordinates will be able to be saved and catalogued.
RGB colour selection will not be introduced due to the needed data-per-block to implement (12 bites/block instead of 3 bites/block).
Plexdoor wedges (and other shapes) are possible and might be introduced.
Shape selector for block types will be introduced (as a GUI update) so that "you can use one block to get all 5 of the current shapes (and any possible future shapes...)."
Planets will become two-sided (the base will not just be flat, but will instead have a planetary surface like the top has currently).
Devs would like to see moons and rings (blocks or graphical effect) around planets as well as gas giants, water planets and nebulae.
Flowing liquid and their related source blocks will be introduced for water and lava (and maybe others). These will be separate from the current "decorative" versions so as not to break current ship designs using those blocks.
Lighting will be constantly worked on to combat issues with areas being too dark and light sources not illuminating large enough areas.
It is possible for lights in contact with each other to be turned on and off as a group, like plexdoors.
An "Activation Block" is planned to allow us to wirelessly connect blocks. "You would place an activation block and then link other blocks to it."
Although not planned, a "Max Speed" setting could be added to the GUI for single player.
An option in the Admin tab of the blueprint catalogue could be introduced to select/deselect all ships, especially for use or not as enemy/pirates.
I thought I would post notes on what was talked about in the Starmade Devs Q&A videos so that people who either don't have the time or the patience (ie ADHD sufferers) can still be kept in the loop with the future of Starmade. (For the sake of those ADHD sufferers, I will try my best to keep these notes as short as possible.)
Part 1
http://www.youtube.com/watch?v=I4KKN7UwW10
Collisions between ships will be overhauled so that the ship/s will be "teleported backwards slightly" instead of just the larger ship currently being teleported around.
Waypoints and co-ordinates will be able to be saved and catalogued.
RGB colour selection will not be introduced due to the needed data-per-block to implement (12 bites/block instead of 3 bites/block).
Plexdoor wedges (and other shapes) are possible and might be introduced.
Shape selector for block types will be introduced (as a GUI update) so that "you can use one block to get all 5 of the current shapes (and any possible future shapes...)."
Planets will become two-sided (the base will not just be flat, but will instead have a planetary surface like the top has currently).
Devs would like to see moons and rings (blocks or graphical effect) around planets as well as gas giants, water planets and nebulae.
Flowing liquid and their related source blocks will be introduced for water and lava (and maybe others). These will be separate from the current "decorative" versions so as not to break current ship designs using those blocks.
Lighting will be constantly worked on to combat issues with areas being too dark and light sources not illuminating large enough areas.
It is possible for lights in contact with each other to be turned on and off as a group, like plexdoors.
An "Activation Block" is planned to allow us to wirelessly connect blocks. "You would place an activation block and then link other blocks to it."
Although not planned, a "Max Speed" setting could be added to the GUI for single player.
An option in the Admin tab of the blueprint catalogue could be introduced to select/deselect all ships, especially for use or not as enemy/pirates.
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