Hi, just a little update on today's progress:
The next update will be released soon,
Thanks for playing StarMade,
- schema
Fixed shooting from cockpit. The client and the server were aiming differently when players were in the cockpit, leading to misses
Characters are no longer able to move ships. You can no longer move ships and similar objects with your avatar. This also makes using gravity on ships a lot more stable (as you are not pressing the ship down anymore)
Fixed fps drop when targeting large objects: A significant drop of performance could be observed when targeting big objects like the death start. Because this drop was only caused by tinting the corsair green when targeting an object, I replaced the method used with a much lighter one.
Fixed missile damage and orphan segments on client: If a missile shot deleted the last cube in a segment, these blocks remained solid on the client, but not the server and were therefore indestructible, and were also causing physics bugs.
Missiles now hit multiple targets: When multiple structure are near a missile explosion, everyone will now take damage depending on how close they are. This also includes the one, that fired the missile, so don't shoot missiles at point blank.
Fixed ship exit when hit by missile: The player will no longer be forced out of the ship, when the core is affected by a missile explosion (but still intact)
The next update will be released soon,
Thanks for playing StarMade,
- schema