StarMade Dev Update: Bug Fixes & minor updates

    schema

    Cat God
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    • Schine
    Hi, just a little update on today's progress:

    • Fixed shooting from cockpit. The client and the server were aiming differently when players were in the cockpit, leading to misses

    • Characters are no longer able to move ships. You can no longer move ships and similar objects with your avatar. This also makes using gravity on ships a lot more stable (as you are not pressing the ship down anymore)

    • Fixed fps drop when targeting large objects: A significant drop of performance could be observed when targeting big objects like the death start. Because this drop was only caused by tinting the corsair green when targeting an object, I replaced the method used with a much lighter one.

    • Fixed missile damage and orphan segments on client: If a missile shot deleted the last cube in a segment, these blocks remained solid on the client, but not the server and were therefore indestructible, and were also causing physics bugs.

    • Missiles now hit multiple targets: When multiple structure are near a missile explosion, everyone will now take damage depending on how close they are. This also includes the one, that fired the missile, so don't shoot missiles at point blank.

    • Fixed ship exit when hit by missile: The player will no longer be forced out of the ship, when the core is affected by a missile explosion (but still intact)

    The next update will be released soon,
    Thanks for playing StarMade,
    - schema