Hello,
I finally took on the synchronization issues (objects being not where they are on other machines, teleporting while flying etc).
After 10 hours of network debugging I finally found the causes for the problems, and implemented a new system. I also managed to improve the network performance by a lot. Now even with 500+ pings, the objects are where tehy are supposed to be.
I now have to clean up some stuff, check for stuff I may have forgotten, also I have to verify with the testers, that this build has no gamebreaking issues.
Thanks for playing StarMade,
- schema
I finally took on the synchronization issues (objects being not where they are on other machines, teleporting while flying etc).
After 10 hours of network debugging I finally found the causes for the problems, and implemented a new system. I also managed to improve the network performance by a lot. Now even with 500+ pings, the objects are where tehy are supposed to be.
I now have to clean up some stuff, check for stuff I may have forgotten, also I have to verify with the testers, that this build has no gamebreaking issues.
Thanks for playing StarMade,
- schema