Bench
Creative Director
It seems a lot of comments are focused at: why is there this or that particular feature being a focus for the team instead of this other feature that we think is more important and would add more to the game.
What you have to understand is our teams are spread out over a number of features at once and generally speaking we only really announce or introduce features that are near being finalised to go into the game.
Some comments have been insinuating that the team shouldn't be focusing on fauna but should be focusing on another feature that requires both modelling and additional gameplay mechanics. The thing is, fauna has been in the works for probably six months now, the same time the rail system update has been underway. Our modelling team has been doing all the work they've needed to be doing on that, and a number of other things as we all wear several hats, and during that time our coding team was completing a performance update and then the entire rails implementation and balance, so it made sense for the two projects to happen at the same time.
There's a couple issues that are presented with adding additional block-type models into the game, things like block data would need to be reworked to re-support it, a rework of how shadows and lighting are approached for them and in relation to their interactions with other blocks, again another rehash of collision detection to then take care of all the arguments that would need to be supported for that, player collisions, and for something like player position tracking, we'd need to look at new meta-data to associate a player with a relative position of a ship, which then means that we would need to look at how that data is also stored, with the player or with the ship etc etc. There's probably other restrictions and problems that I'm not forseeing, I just know that in the past adding other block shapes has always been described by schema as a bigger project than it seems.
We're not saying it won't happen, just not as a replacement for features we're pretty much complete on already. The features we're bringing you are not something we've just made up and said oh let's just do this feature this week, they've been the best features to work on in tandem with what everyone else has been working on. Our internal list has a lot of features on it and so for us we have to look at what's the best ones to work on at the same time so everyone is working on stuff and we don't have a whole team sitting on their thumbs doing nothing waiting for another team to finish.
What you have to understand is our teams are spread out over a number of features at once and generally speaking we only really announce or introduce features that are near being finalised to go into the game.
Some comments have been insinuating that the team shouldn't be focusing on fauna but should be focusing on another feature that requires both modelling and additional gameplay mechanics. The thing is, fauna has been in the works for probably six months now, the same time the rail system update has been underway. Our modelling team has been doing all the work they've needed to be doing on that, and a number of other things as we all wear several hats, and during that time our coding team was completing a performance update and then the entire rails implementation and balance, so it made sense for the two projects to happen at the same time.
There's a couple issues that are presented with adding additional block-type models into the game, things like block data would need to be reworked to re-support it, a rework of how shadows and lighting are approached for them and in relation to their interactions with other blocks, again another rehash of collision detection to then take care of all the arguments that would need to be supported for that, player collisions, and for something like player position tracking, we'd need to look at new meta-data to associate a player with a relative position of a ship, which then means that we would need to look at how that data is also stored, with the player or with the ship etc etc. There's probably other restrictions and problems that I'm not forseeing, I just know that in the past adding other block shapes has always been described by schema as a bigger project than it seems.
We're not saying it won't happen, just not as a replacement for features we're pretty much complete on already. The features we're bringing you are not something we've just made up and said oh let's just do this feature this week, they've been the best features to work on in tandem with what everyone else has been working on. Our internal list has a lot of features on it and so for us we have to look at what's the best ones to work on at the same time so everyone is working on stuff and we don't have a whole team sitting on their thumbs doing nothing waiting for another team to finish.
Last edited: