Hello and welcome to StarMade,
this update is the next step for a new power system. And probably the most important one.
New power recharge calculation
The new system now uses a logarithmic function that will grow against 1 million.
This is how the system behaves (or should behave)
These are all experimental values, and they will very likely change in the future.
I also plan to make all the static variables moddable by the server admins.
Other fixes
- improved beam drawing to be visible through windows. beams started in front of windows (by absolute pos) can now be seen
- fixed sorting issue
- fixed floating text in space
- implemented default for mouse wheel to change the slot in the bottom bar (can be switched to old style in the options)
- fixed texture flicker in some cases
- selected object now always visible in the HUD
- dedicated keyboard options for ship controls implemented
- fixed bug where capacity from tanks wasn't provided
- decreased (for the transferperiod) capacity per block
- added fixed base capacity of 5000
- keyboard option for rotation implemented
- redesigned code for the weapon bottom bar (visible change: icons for weapons are now their computers)
Thanks for playing StarMade,
- schema
this update is the next step for a new power system. And probably the most important one.
New power recharge calculation
The new system now uses a logarithmic function that will grow against 1 million.
This is how the system behaves (or should behave)
- Fast grow at first
- Slower grow the more recharge blocks are added
- on the maximum, the grow will be constant (+10 per power recharge block)
These are all experimental values, and they will very likely change in the future.
I also plan to make all the static variables moddable by the server admins.
Other fixes
- improved beam drawing to be visible through windows. beams started in front of windows (by absolute pos) can now be seen
- fixed sorting issue
- fixed floating text in space
- implemented default for mouse wheel to change the slot in the bottom bar (can be switched to old style in the options)
- fixed texture flicker in some cases
- selected object now always visible in the HUD
- dedicated keyboard options for ship controls implemented
- fixed bug where capacity from tanks wasn't provided
- decreased (for the transferperiod) capacity per block
- added fixed base capacity of 5000
- keyboard option for rotation implemented
- redesigned code for the weapon bottom bar (visible change: icons for weapons are now their computers)
Thanks for playing StarMade,
- schema