Hello and welcome to StarMade,
this update features the first version of the new texture pack. Beetlebear is working hard on improving the game's textures, so give him some love and feedback.
New textures
The new texture pack defines an all new color style for StarMade. Less "happy" colors for a darker more washed out look. It's hard to explain so check it out yourself
This is not the final version, and there will still be updates constantly.
Separation of Power
There is now a new module called "power tank", which will indicate the capacity. The existing power module will only define recharge now.
I'm doing a very soft switch to a new system, so you don't have to worry about your ship being suddenly powerless. As a first step, there is a base capacity (amount of blocks times 500), so that players can increase their stock of power tanks and put them on their ships, before they really become vital.
As a small hint on the future: Small ships won't really need tanks, as their base capacity will be enough. Large ships will need more tanks then recharge blocks, as the increment will represent an S-curve in the future. There will be options to instantly fill up your power tanks though.
Bug fixes
- fixed white line bug on darker textures
- fixed sorting bug that would load segments in/out rapidly (thanks for the vid cal)
- fixed graphics buffer underflow on factory connections causing artifacts etc on some graphics cards
- fixed possible server crash when control structure was requested right when the entity on the server was deleted (thanks VA)
- fixed bug where connection would not be drawn on initial update
thanks for playing StarMade,
- schema
this update features the first version of the new texture pack. Beetlebear is working hard on improving the game's textures, so give him some love and feedback.
New textures
The new texture pack defines an all new color style for StarMade. Less "happy" colors for a darker more washed out look. It's hard to explain so check it out yourself
This is not the final version, and there will still be updates constantly.
Separation of Power
There is now a new module called "power tank", which will indicate the capacity. The existing power module will only define recharge now.
I'm doing a very soft switch to a new system, so you don't have to worry about your ship being suddenly powerless. As a first step, there is a base capacity (amount of blocks times 500), so that players can increase their stock of power tanks and put them on their ships, before they really become vital.
As a small hint on the future: Small ships won't really need tanks, as their base capacity will be enough. Large ships will need more tanks then recharge blocks, as the increment will represent an S-curve in the future. There will be options to instantly fill up your power tanks though.
Bug fixes
- fixed white line bug on darker textures
- fixed sorting bug that would load segments in/out rapidly (thanks for the vid cal)
- fixed graphics buffer underflow on factory connections causing artifacts etc on some graphics cards
- fixed possible server crash when control structure was requested right when the entity on the server was deleted (thanks VA)
- fixed bug where connection would not be drawn on initial update
thanks for playing StarMade,
- schema