StarMade 0.0927: A few small and a big one

    schema

    Cat God
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    • Schine
    Hello,
    another bugfix update.
    I originally planned to add features today after a few bugfixes, but a report was posted on the forum that finally gave showed me how to reproduce a bug that has been hunting me forever: one of the ugliest kind: random physics glitches like stuff falling through planets and ships glitching into stations.
    There never seemed anything causing this until I finally realized what they might have had in common and why it was so hard to spot. The bug happened when a structure was docked onto a big structure like a planet or a station, but only if the whole thing is loaded in an already docked state (sector becoming inactive, or shutting down the singleplayer game). If the docked ship was undocked and docked again, the bug was magically gone. It took me 8 hours crawling in the bullet library to finally see what was going on. It's pretty hard to explain, but updating the mass of the docked ship (which normally should have been ignored) caused the matrices to slightly go crazy, which lead to faulty contact normals and collision responses.
    I hope I removed all instances of this bug now.
    Here is the rest changelog:
    - fixed bug that would exclude edited asteroids from being loaded in a sector
    - fixed output bug on repair beams
    - hint to connect blocks manually if controller block was placed in astronaut mode
    - removed unnecessary local segment requests from client cache (removes some lag on loading visited sectors)
    - fixed bug in control element handling when removing a controller block (Selection box lingers)
    - weapon entry in weaponManager panel is now updated when selected weapon is edited (distribution still resets though)

    Thanks for playing StarMade,
    - schema
     
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    • Legacy Citizen 2
    • Legacy Citizen
    Hope after the bug fix the application now works well.

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