How about adding to game stargates? It would allow for fast travel between sectors. They could be placed manually or would generate at random. Only one gate per sector (either random or designed) would be allowed.
For placing gates by hand one would need stargate core (placed like ship core, if you have both, game would ask which one to spawn). Then from whatever blocks, gates would be formed. They need to be closed shape, but its shape and size can be any.
Examples of wrong (not working) and right gates, periods are used for empty space, C core, X any block.
Wrong:
..XXX...XXX.
.X.........X
.X.........X
..XXXXCXXXX.
Right:
..XXXXXXXXX.
.X.........X
.X.........X
..XXXXCXXXX.
To open gate, one would need to activate it core (using R), then input coordinates (like for waypoint). For successful tunnel to be established, two things are need to happen.
- Target sector need to have stargates
- They may be operational (correct, enclosed).
Tunnel would then open for a period of time (configurable in server.cfg) and close after ship will travel through it, either way (only one ship can travel through gates, however direction can be any).
For ship being able to travel through gate, only simple requirement needs to be met: Both gates needs to be big enough for it to travel through.
For placing gates by hand one would need stargate core (placed like ship core, if you have both, game would ask which one to spawn). Then from whatever blocks, gates would be formed. They need to be closed shape, but its shape and size can be any.
Examples of wrong (not working) and right gates, periods are used for empty space, C core, X any block.
Wrong:
..XXX...XXX.
.X.........X
.X.........X
..XXXXCXXXX.
Right:
..XXXXXXXXX.
.X.........X
.X.........X
..XXXXCXXXX.
To open gate, one would need to activate it core (using R), then input coordinates (like for waypoint). For successful tunnel to be established, two things are need to happen.
- Target sector need to have stargates
- They may be operational (correct, enclosed).
Tunnel would then open for a period of time (configurable in server.cfg) and close after ship will travel through it, either way (only one ship can travel through gates, however direction can be any).
For ship being able to travel through gate, only simple requirement needs to be met: Both gates needs to be big enough for it to travel through.