Okay, been working on finishing the secondary hull. Still got the lower back third to go, but making progress.
Don't worry, I'll cut more lights into the hull and get the pinstripes extended later. Mostly trying to get the shapes down at the moment.
Okay now, I'm going to put this one in a spoiler block because its a huge freaking animated GIF straight from the Starmade hotkey rip, and I don't really have anything to convert it into anything smaller.
Okay, you can expand that to watch as you so desire, just didn't want it to start auto-loading with the rest of the page.
Now then, what we have is the blast doors that make up the shuttlebay doors I've separated into slices and linked them to activators. One activator controlling mirrored slices (and the last activator controlling the center line door slice).
Little hard to see in the gif (sorry about angle and all that not being perfect), but my control structure is a line of daisy chained Delay blocks (one delay is linked to the next one in sequence). Each delay block is then linked to a Not block on the opposite end of the Not row. So there are 16 Delay and Not blocks there. Delay #1 is linked to Not #16. Delay #2 is linked to Not #15. And so on. Then, both the Delay and the Not for a given row (as in Delay 1 and Not 1) are both linked into a flipflop. The flipflop then controls the activator next to it. And then the whole thing is controlled by a simple button/Flipflop at the start.
So in effect, when the doors are open (activators off) and you press the button, it goes down the chain and activates the door slices from the outside in. When you press it again, the backwards Nots flip the flipflops in reverse order, so that the activators now change from the inside out. And what that ends up looking like is that the shuttlebay has two doors that slide in and out to open in the center, without actually needing rails or having to worry about where to hide the door blocks inside the rest of the hull.
I did it this way because these doors are hemispherical, there wasn't going to be a good way to do these on rails that didn't involve at least a dozen different slices of door moving and rotating, and I don't think I could ensure that they moved together smoothly enough that you couldn't see a gap between the slats.
So, ghetto animated door time!
Don't worry, I'll cut more lights into the hull and get the pinstripes extended later. Mostly trying to get the shapes down at the moment.
Okay now, I'm going to put this one in a spoiler block because its a huge freaking animated GIF straight from the Starmade hotkey rip, and I don't really have anything to convert it into anything smaller.
Okay, you can expand that to watch as you so desire, just didn't want it to start auto-loading with the rest of the page.
Now then, what we have is the blast doors that make up the shuttlebay doors I've separated into slices and linked them to activators. One activator controlling mirrored slices (and the last activator controlling the center line door slice).
Little hard to see in the gif (sorry about angle and all that not being perfect), but my control structure is a line of daisy chained Delay blocks (one delay is linked to the next one in sequence). Each delay block is then linked to a Not block on the opposite end of the Not row. So there are 16 Delay and Not blocks there. Delay #1 is linked to Not #16. Delay #2 is linked to Not #15. And so on. Then, both the Delay and the Not for a given row (as in Delay 1 and Not 1) are both linked into a flipflop. The flipflop then controls the activator next to it. And then the whole thing is controlled by a simple button/Flipflop at the start.
So in effect, when the doors are open (activators off) and you press the button, it goes down the chain and activates the door slices from the outside in. When you press it again, the backwards Nots flip the flipflops in reverse order, so that the activators now change from the inside out. And what that ends up looking like is that the shuttlebay has two doors that slide in and out to open in the center, without actually needing rails or having to worry about where to hide the door blocks inside the rest of the hull.
I did it this way because these doors are hemispherical, there wasn't going to be a good way to do these on rails that didn't involve at least a dozen different slices of door moving and rotating, and I don't think I could ensure that they moved together smoothly enough that you couldn't see a gap between the slats.
So, ghetto animated door time!
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