Greeting everyone,
Since a few changes ago and maybe since the newest, has anyone else noticed something a bit different with the thrust output?? or maybe its in conjunction with the type of blocks being used now, IDK, but something is going on. My fighters all had well above Thrust:Mass ratio's ,but now..... I am barely at 50% vs Mass, and this is with my edited configs:
<MulTotalThrust>1.4</MulTotalThrust>
I use the 1.4 instead of 1.0. I know it's not a whole lot and it's only because I needed my Heavy Cruiser to achieve near Thrust:Mass and well, lol at the 1.0 config it started subtracting thrust, so I edited and reloaded till I achieved what I felt it should've been at. Now that I have stated this, I can get on to what is puzzling me....
Pictured below is the same ship but one is using Standard Armor and the other is using Advanced Armor:
The EA_Starfury_SA is the Standard Armor version. Defense points are less than 100 difference? but Armor is over 10,000 in difference? Mass isn't all that much different either. So what is going on with the thrust output? They stay the same regardless of Standard or Advanced, I thought maybe there may have been some type of thrust nerf with the Advanced Armor being used, but this is not the case. And Remember, this is with my 1.4 edit, when I used to achieve over Thrust:Mass. So on a standard server it's going to be even lower....
So now I need the Community's Suggestion as to what you think is going on or what should we suggest to balance or fix what ever is happening, or is this something that others just haven't noticed??
Some things that came to mind while writing:
Should we get more Defense points for the Advanced Armor?
Should the Mass be reduced for Standard Armor?
Should Thrust be fixed or we could just wait till the Thrust overhaul?
Should we get more Structure from using Advanced Armor?
Since a few changes ago and maybe since the newest, has anyone else noticed something a bit different with the thrust output?? or maybe its in conjunction with the type of blocks being used now, IDK, but something is going on. My fighters all had well above Thrust:Mass ratio's ,but now..... I am barely at 50% vs Mass, and this is with my edited configs:
<MulTotalThrust>1.4</MulTotalThrust>
I use the 1.4 instead of 1.0. I know it's not a whole lot and it's only because I needed my Heavy Cruiser to achieve near Thrust:Mass and well, lol at the 1.0 config it started subtracting thrust, so I edited and reloaded till I achieved what I felt it should've been at. Now that I have stated this, I can get on to what is puzzling me....
Pictured below is the same ship but one is using Standard Armor and the other is using Advanced Armor:
The EA_Starfury_SA is the Standard Armor version. Defense points are less than 100 difference? but Armor is over 10,000 in difference? Mass isn't all that much different either. So what is going on with the thrust output? They stay the same regardless of Standard or Advanced, I thought maybe there may have been some type of thrust nerf with the Advanced Armor being used, but this is not the case. And Remember, this is with my 1.4 edit, when I used to achieve over Thrust:Mass. So on a standard server it's going to be even lower....
So now I need the Community's Suggestion as to what you think is going on or what should we suggest to balance or fix what ever is happening, or is this something that others just haven't noticed??
Some things that came to mind while writing:
Should we get more Defense points for the Advanced Armor?
Should the Mass be reduced for Standard Armor?
Should Thrust be fixed or we could just wait till the Thrust overhaul?
Should we get more Structure from using Advanced Armor?