Split screen and blury edge

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    Imagine your screen split into 9 areas.

    The centre is normal view. Maybe 60° instead of 85° per default.

    The other areas around it are basically the rest up to 360° in that direction, skewed to fit everything into that small area.

    I would not complain to not see that many details on the outer 8 areas.

    We could even just take a 2D view of a ship (outermost blocks along an axis) for easier rendering before a blur to hide glitches and put focus on the main part in the centre of your screen.