Tech tier wise, I like it, but it shouldn\'t be the ship as a whole. Higher tier = less grouping for the same performance. Essentially, higher tier blocks are more efficient. Of course, it\'ll widen the gap between veteran players and their ships and the newer players and theirs. But I guess that\'s what happens. I\'m just sick and tired of building a big capital and having to chuck a huge amount of power blocks, shield blocks and weapon blocks just to get a little more performance per block, especially for ships with expansive interiors.
Armor, well... armor. At the stage of the game as of 8/3/13, armor is for looks and nothing less. AMC\'s and missiles chew through them like a hot knife through butter. Armor needs a nice buff.
As to the fleet idea... 3 or so fighters/bombers should never, I repeat, never, be able to take out a well built capital. Bombers, in my mind at least, should be here to significantly damage exposed systems. They swoop in after the rest of the fleet has done some damage and take out said exposed systems. To do this, I\'d like to see a new weapon; a plasma torpedo. Essentially, a unguided, medium speed bomb that can ignore shields and does decent amounts of module damage. Basically, the bomber aims their ship at said module, clicks, peels off and watches as the torpedo damages systems. Modules, as in engines, shields, power blocks, weapons, cockpits, weapon CPU\'s, etc. It\'d only be effective in numbers, but when it hits, oh, does it hit.
Also, for looks, I\'d like to see a beam weapon. Basically a reskin of a AMC that fires a beam. RoF wouldn\'t be constant, more towards damage per second. It\'d do more damage but at a cost of less RoF and the need for lots of grouping. Essentially a salvage beam that does better damage haha.