Specialty Blocks
This is the main suggestion I’ve thought up today. Have you ever flown around and salvaged a ship or looted an enemy in another game. You find a cool sword in WoW or better gear in a chest or an upgrade to your ship in EVE. Why wouldn’t that possibility exist for this game. What I suggest is the addition of blocks, with randomized uses and stats for your systems. What about a special power converter, that increases your recharge rate, or heat dispersers for your weapons, that increase the rate of fire. All the systems implemented in the game could benefit from this. It’d be more useful to salvage a ship and get components for anything other than just more power blocks, who says they don’t have special equipment on board? Specialty items like this should still be rare, like loot in any other game. Hidden away on pirate stations occasionally, or lost and buried on a planet. I’ve got plenty of ideas for things like this and will list them below. The names for these don’t have to be exact, I assume some sort of randomization would be implemented with this, like adding numbers and letters to the part : “ZZ-145 Power Relay”
Heres a list of some of these I thought of off the top of my head.
Shield Reinforcer - Adds a large amount of shield threshold.
Anti Antimatter Screen - Increase threshold against antimatter. **This would be useful for different types of weapons systems.
Shield Booster - Increases recharge rate of shields.
(Weapon name) Accelerator Coil - Increases speed of weapon shots.
(Weapon name) Superconductor - Increases rate of fire.
(Weapon name) Rangefinder - Increases distance of shots.
(Weapon name) Additional Charge Battery - Increases damage **Mostly an energy weapon thing
Missile Loading Bay Accelerator - Increase rate of fire
Warhead Cataylst Unit - Increases damage of missile
Warhead Fuel Cache Unit - Increases range of missile
Warhead Afterburners Unit - Increase speed of missile
Warhead Fragmentation Shells - Increases radius of missile.
Ship scanner - Provides info on ship capabilities in a separate window **Extremely rare and semi OP
Survey Scanner - Provides info on the resources available from asteroids like materials or numbers of blocks
Microwarpdrives - Gives a large boost to speed for a small amount of time. Almost like a strong push
Afterburner - Increases thrust
Overdrive Injector - Increases thrust greatly at the expense of more power. **Used in ships with small space for thrusters.
Inertia Dampeners - Change the mass of a ship, either increase a small amount or decrease a small amount **Perhaps it can be used to combat the effects of the pulse weapon
Inertia Stabilizers - Increase maneuverability
Reactor Control Unit - Boost power recharge rate
Power Capacitor Unit - Greatly Increase maximum power reserves
Powergrid Subroutines - Reduces power requirements for all ship systems slightly, the more systems, the less of an impact.
Sensor Array Network - Increase range that objects can be locked on to or displayed
Cloak Dispersion Generator - Decreases amount of cloaking units needed to cloak a ship
Cloaking Field Regulator - Decrease power needed for cloak systems
Target Painter - Combats jamming
All of these would have randomized stats and some sort of code added to it just to make it seem like specialty equipment like I said above.
I have more suggestions if you care to see and they are posted here:
http://star-made.org/content/taking-ideas-all-my-sci-fi-knowledge-and-putting-them-here-weapons-planets
Thanks for reading!
This is the main suggestion I’ve thought up today. Have you ever flown around and salvaged a ship or looted an enemy in another game. You find a cool sword in WoW or better gear in a chest or an upgrade to your ship in EVE. Why wouldn’t that possibility exist for this game. What I suggest is the addition of blocks, with randomized uses and stats for your systems. What about a special power converter, that increases your recharge rate, or heat dispersers for your weapons, that increase the rate of fire. All the systems implemented in the game could benefit from this. It’d be more useful to salvage a ship and get components for anything other than just more power blocks, who says they don’t have special equipment on board? Specialty items like this should still be rare, like loot in any other game. Hidden away on pirate stations occasionally, or lost and buried on a planet. I’ve got plenty of ideas for things like this and will list them below. The names for these don’t have to be exact, I assume some sort of randomization would be implemented with this, like adding numbers and letters to the part : “ZZ-145 Power Relay”
Heres a list of some of these I thought of off the top of my head.
Shield Reinforcer - Adds a large amount of shield threshold.
Anti Antimatter Screen - Increase threshold against antimatter. **This would be useful for different types of weapons systems.
Shield Booster - Increases recharge rate of shields.
(Weapon name) Accelerator Coil - Increases speed of weapon shots.
(Weapon name) Superconductor - Increases rate of fire.
(Weapon name) Rangefinder - Increases distance of shots.
(Weapon name) Additional Charge Battery - Increases damage **Mostly an energy weapon thing
Missile Loading Bay Accelerator - Increase rate of fire
Warhead Cataylst Unit - Increases damage of missile
Warhead Fuel Cache Unit - Increases range of missile
Warhead Afterburners Unit - Increase speed of missile
Warhead Fragmentation Shells - Increases radius of missile.
Ship scanner - Provides info on ship capabilities in a separate window **Extremely rare and semi OP
Survey Scanner - Provides info on the resources available from asteroids like materials or numbers of blocks
Microwarpdrives - Gives a large boost to speed for a small amount of time. Almost like a strong push
Afterburner - Increases thrust
Overdrive Injector - Increases thrust greatly at the expense of more power. **Used in ships with small space for thrusters.
Inertia Dampeners - Change the mass of a ship, either increase a small amount or decrease a small amount **Perhaps it can be used to combat the effects of the pulse weapon
Inertia Stabilizers - Increase maneuverability
Reactor Control Unit - Boost power recharge rate
Power Capacitor Unit - Greatly Increase maximum power reserves
Powergrid Subroutines - Reduces power requirements for all ship systems slightly, the more systems, the less of an impact.
Sensor Array Network - Increase range that objects can be locked on to or displayed
Cloak Dispersion Generator - Decreases amount of cloaking units needed to cloak a ship
Cloaking Field Regulator - Decrease power needed for cloak systems
Target Painter - Combats jamming
All of these would have randomized stats and some sort of code added to it just to make it seem like specialty equipment like I said above.
I have more suggestions if you care to see and they are posted here:
http://star-made.org/content/taking-ideas-all-my-sci-fi-knowledge-and-putting-them-here-weapons-planets
Thanks for reading!