Nazeria, thats not how it works...
Newton\'s first law goes like this:
Corpus omne perseverare in statu suo quiescendi vel movendi uniformiter in directum, nisi quatenus a viribus impressis cogitur statum illum mutare.
or
Every body persists in its state of being at rest or of moving uniformly straight forward, except insofar as it is compelled to change its state by force impressed.
In simpler terms, it means that an object that is not moving (at rest) will stay at rest (persists) and any object that is moving will stay like that, unless a force makes it change.
In order for the force to accelerate the object, there must be a weaker opposing force.
An object at rest stays at rest and an object in motion stays in motion with the same speed and in the same direction unless acted upon by an unbalanced force.
In the case of a ship, when it is not moving it is at rest. When an unbalanced force acts on it - in this case the thrusters (unbalanced because the force the thrusters create outways any opposite force), the ships velocity changes, it accelerates, it speeds up in a direction. The only time an object can accelerate is when there is an unbalanced force acting on it (again, a force that outweights it\'s opposite). If there is no such imbalance, the object\'s velocity remains constant.
Back to the ship analogy, when you release the thrusters by letting go of \'W\', whatever force they were applying to the ship goes away, and what should happen is that the ship stops accelerating and keeps moving at a constant speed there is no force to slow it down, right? What happens in game at the moment is that the ship slows down, even though it is in a vacuum, this shouldn\'t happen. Perhaps it could later be implemented as a \'safety\' in the core, it shouldn\'t happen otherwise.
What you were saying would happen was that the ship would keep accelerating even when the forces were balanced (no force anywhere = all forces balanced).