From what I have seen in other games, , ascent the game, eve, elite, there is a great hunger for the player base to build and sell to one another.
Having NPC shops removes those style of players from the servers.
Suggestion -
1. Pirates drop credits when they die.
2. Small amount of npc shops near the starter point in the game seeding basic items only, no advanced.
3. Direct seeding from factory containers to shops.
This would encourage players that like to build to set-up shop and create a player based economy and encourage more interaction between players.
Sky
Having NPC shops removes those style of players from the servers.
Suggestion -
1. Pirates drop credits when they die.
2. Small amount of npc shops near the starter point in the game seeding basic items only, no advanced.
3. Direct seeding from factory containers to shops.
This would encourage players that like to build to set-up shop and create a player based economy and encourage more interaction between players.
Sky