Those of us who only like to design ships should always have that option. Hopefully the "large creative ship construction" referenced here means nothing will be able to get in their way (not even mining for capacitor materials). On the other hand, (this may seem odd) I miss the energy management and fuel from Tekkit. OK let me back up. I used to play several different Minecraft mod packs, including one called Tekkit. I enjoyed the challenge of seeking out and crafting ever-more-efficient technology, stronger power sources, and better tools. There was a technology "tree" far more diverse than anything we've seen thus far in Starmade. Much of this was driven by fuel economy, and the rest by varying levels and branches of technology. Different power sources offered different advantages, disadvantages, costs, and some even brought one's ingenuity and creativity into the picture by building large multi-block reactor structures with several components. One mod (BigReactors) even had a reactor that could interface with lua computers from another mod (ComputerCraft).
There was something interesting about managing all my resources, energy needs, and machinery that is somehow lacking in starmade. I know Starmade is in its infancy so this is to be expected to some degree, but the crafting system (functional though it is) is just bland, and so is the mining experience. After the big update to ships and shipyards (which will make ships and ship-related content far better overall), I think the Schine team needs to consider the other side of the game for a while.
First of all, crafting needs another rework. We have a functional system now, which is great as it provides a basis for moving forward. We have basic materials and a basic crafting tree, but nothing besides hull has more than two steps (refine raw materials, turn into finished product). A variety of intermediate products would be interesting, and they might even be useful by themselves in some ways.
Second, resource acquisition could use some work. There is one way we get raw materials: mining. Mining isn't bad, in fact it's very good in theory, and in practice it's off to a good start. However, nothing but mining is very bad. There are a lot of other possibilities, like growing plants and crystals and refining ordinary substances into extraordinary forms with tricky (but rewarding) machines. Perhaps in the future Starmade will have tree farms where a salvage beam mounted on a rail system moves to collect fully-grown trees automatically when they're finished.
Thirdly, I think some sort of fuel is in order, with its level of necessity (from nonexistent to beyond critical) configurable per server/world. Multiple power sources would make this all the better, although in my opinion ships should run on one type of manufactured synthetic fuel created by several possible (and mutually balanced) means on bases and capital ships or purchased from the trading guild. Other survival resources like food, water, and oxygen could be added as options for those interested in such gameplay, and perhaps as buffs for the rest.
There was something interesting about managing all my resources, energy needs, and machinery that is somehow lacking in starmade. I know Starmade is in its infancy so this is to be expected to some degree, but the crafting system (functional though it is) is just bland, and so is the mining experience. After the big update to ships and shipyards (which will make ships and ship-related content far better overall), I think the Schine team needs to consider the other side of the game for a while.
First of all, crafting needs another rework. We have a functional system now, which is great as it provides a basis for moving forward. We have basic materials and a basic crafting tree, but nothing besides hull has more than two steps (refine raw materials, turn into finished product). A variety of intermediate products would be interesting, and they might even be useful by themselves in some ways.
Second, resource acquisition could use some work. There is one way we get raw materials: mining. Mining isn't bad, in fact it's very good in theory, and in practice it's off to a good start. However, nothing but mining is very bad. There are a lot of other possibilities, like growing plants and crystals and refining ordinary substances into extraordinary forms with tricky (but rewarding) machines. Perhaps in the future Starmade will have tree farms where a salvage beam mounted on a rail system moves to collect fully-grown trees automatically when they're finished.
Thirdly, I think some sort of fuel is in order, with its level of necessity (from nonexistent to beyond critical) configurable per server/world. Multiple power sources would make this all the better, although in my opinion ships should run on one type of manufactured synthetic fuel created by several possible (and mutually balanced) means on bases and capital ships or purchased from the trading guild. Other survival resources like food, water, and oxygen could be added as options for those interested in such gameplay, and perhaps as buffs for the rest.
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