Some Logic Output for some standard blocks

    jayman38

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    Originally from the General Discussion Thread "What blocks can interact with logic?"
    http://starmadedock.net/threads/what-blocks-can-interact-with-logic.5601/

    These blocks were found to have no logic output:
    Light
    Gravity
    Door
    Computers

    I found this limiting, and ltmauve suggested this idea for logic output of common block types be added to the suggestion list.

    My idea:
    "The OP has very interesting findings in regards to logic output. It would be interesting if the devs set up output logic on these systems.
    "Lights: Output On? (Using lights as alternative activation blocks)
    "Gravity: Output On? (Can't think of a good use here.)
    "Doors: Output On? (Huge, huge mission/quest/puzzle opportunities. Open a private door? Set off an alarm. Open the first door of the maze? The maze changes. Open the door to a dark closet? The lights come on automatically. Etc.)
    "Computers: Output On? (Activate a post-activation effect, like blinking lights, shutting doors, output to display, etc.)"

    Two supporting statements:

    also, I think it's less about avoiding daisy chaining and more about trying to get things to activate logic off of interaction, like how this would make opening a door make the lights around the door flash.
    I absolutely agree. How cool would it be if you could have lights flash every time you fired a gun?
    Or a second door close every time you opened a door ([simple] airlocks, anyone?)
    That would be so. cool.
    Edit: Added "simple" as an editorial change to Yetimania's quote, to illustrate that this would lead to simpler airlock systems, even though more complex airlock logic systems are already available.
     
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    "Gravity: Output On? (Can't think of a good use here.)
    Could be useful to detect intruders/crew members who are using the ships gravity? Link it to some logic that controls some lights in your bridge, that will make it blink when people enter your ship and enable gravity. Another use might be traps and the like.
     
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    Yea I like the idea of your doors, making a maze and such although it has totaly nothing to do with starmade.
    Nice thing for some MiniGame server
     
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    Bobby AI
    • When a bobby AI engages a target it will send a high signal, when the AI is idle it will send low.
    This would be great because we can build turrets, or other ships that actualy use effects, assuming those can be activated by logic. If radar and cloak can also be used by logic then those too would be usable by AI ships. We have scanners that can negate cloak so ships that are lost and permanently cloaked shouldn't be a problem and I'm sure cloaked minefields is a much desired ability for some.
     
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    Ithirahad

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    Agreed on all counts; this would allow for a lot more flexibility and cooler visual effects on ships, stations, planets, and in minigames.
     
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    All of these options are great, I'm tired of having to using activation modules to fake outputs on light blocks and doors.