Originally from the General Discussion Thread "What blocks can interact with logic?"
http://starmadedock.net/threads/what-blocks-can-interact-with-logic.5601/
These blocks were found to have no logic output:
Light
Gravity
Door
Computers
I found this limiting, and ltmauve suggested this idea for logic output of common block types be added to the suggestion list.
My idea:
"The OP has very interesting findings in regards to logic output. It would be interesting if the devs set up output logic on these systems.
"Lights: Output On? (Using lights as alternative activation blocks)
"Gravity: Output On? (Can't think of a good use here.)
"Doors: Output On? (Huge, huge mission/quest/puzzle opportunities. Open a private door? Set off an alarm. Open the first door of the maze? The maze changes. Open the door to a dark closet? The lights come on automatically. Etc.)
"Computers: Output On? (Activate a post-activation effect, like blinking lights, shutting doors, output to display, etc.)"
Two supporting statements:
http://starmadedock.net/threads/what-blocks-can-interact-with-logic.5601/
These blocks were found to have no logic output:
Light
Gravity
Door
Computers
I found this limiting, and ltmauve suggested this idea for logic output of common block types be added to the suggestion list.
My idea:
"The OP has very interesting findings in regards to logic output. It would be interesting if the devs set up output logic on these systems.
"Lights: Output On? (Using lights as alternative activation blocks)
"Gravity: Output On? (Can't think of a good use here.)
"Doors: Output On? (Huge, huge mission/quest/puzzle opportunities. Open a private door? Set off an alarm. Open the first door of the maze? The maze changes. Open the door to a dark closet? The lights come on automatically. Etc.)
"Computers: Output On? (Activate a post-activation effect, like blinking lights, shutting doors, output to display, etc.)"
Two supporting statements:
also, I think it's less about avoiding daisy chaining and more about trying to get things to activate logic off of interaction, like how this would make opening a door make the lights around the door flash.
Edit: Added "simple" as an editorial change to Yetimania's quote, to illustrate that this would lead to simpler airlock systems, even though more complex airlock logic systems are already available.I absolutely agree. How cool would it be if you could have lights flash every time you fired a gun?
Or a second door close every time you opened a door ([simple] airlocks, anyone?)
That would be so. cool.