Some Ideas New And Existing

    Joined
    Jun 24, 2013
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    Here are my thoughts and some suggestions of mine and some existing by others

    leave comments below

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    1. Core issue on building

    building onto the core is abit annoying as u have to preplan your build for roof floor etc it shld be allowed to be movable and not last block.

    2. Cockpit

    Instead of allowing just sight let it be a access to the core so the core can be properly protected in a enclosed area.

    3. On Astronaunt Items

    To make Battles more interesting and allow boarding Pilot items are required, eg. Laser guns , light sabers armor etc.

    4.Boarding Weapon/Module

    once astronaunt has items you need a way onto the ship, somethign explosive or sharp to penetrate the hull (Ignores Sheilds) this will make the disitegrator to good use too

    5. Round Planets

    planets dont really look like planets with their flat nature make it round so it looks real but once you get on the planet it looks flat and endless like minecraft , its a sphere you wont run out of it due to gravity too

    6. More Hotbar Slots in flight mode

    9 slots is definitely not enough especially for a 1 man ship as for how maybe 2 hot bars at the left and right side with CTRL and ALT + NUMBER to use

    7.Salvage laser

    This penetrating sheilds is stupid its a light weapon and its not directly hiting u at point blank like boarding or something and it just eat through your hull fix that.

    8. More Ship security

    right now even faction moduled ships can be taken with some trick so when you login u find ur ship missing or broken thus make your ship disappear when you disconnect and spawn back when you log in. or its really stupid after u spend your time building it its just gone

    9.Factions Permissions

    Each faction module/module on ship shld have seperate permission as to which ranks can use it to prevent your members from stealing it/ Trigger happy people to shoot everywhere

    10.Docking&Doors

    docking on a carrier ship/mothership that has doors at their docking bay require you to get off your ship to open it to allow you to dock Suggestion: make a Ship sensor thing with option friendly/hostile thaat can be connected to a activated module , right now only doors and gravity and activate it once it detects a friendly. etc this can also be added to turrets in condjuction with the bobby AI to make turrets stop firing when a friendly is passing by so it doesnt get shot while the turret tries to attack the hostile

    11.Gravity

    Gravity right now is glitched if u didnt turn it off when walking into space off a ship it just sinks you down for a few seconds and push you up fix that. and instead of a activated module it shld be turned into once you enter the ship and airlock closed(no holes in ship all doors closed) you are in ship graivty field and auto disconnect once you exit