Hurrah! Slabs!
Now.... It could be that I just completed a 15 hour shift at work. Or it could be chronic sleep deprivation. Or maybe it's just a y-hole flashback, but I's swear I hear the blocks talking to me. They are very excited about the new slabs, but I think they might be jealous of the grey hull.
Blocks that want to HAVE slabs:
Blocks that just want to BE slabs:
Doors... that go "swish"!
Now.... It could be that I just completed a 15 hour shift at work. Or it could be chronic sleep deprivation. Or maybe it's just a y-hole flashback, but I's swear I hear the blocks talking to me. They are very excited about the new slabs, but I think they might be jealous of the grey hull.
Blocks that want to HAVE slabs:
- Light blocks (1/4 slab, non-solid)
- Mesh & Grill
- Decorative (screens, servers, charts)
- Glass & Crystal Armor
- Plex-door (see below)
- Hull
Blocks that just want to BE slabs:
- Controller Computers (flat-screen technology!)
- logic (The better to work in tight quarters)
- activators & buttons, particularly the step-on activator.
- Grav-plate. - 1/4 plate, non-solid. Acts as a combination trigger area and gravity block, but with key differences. The blocks are "r" toggleable but that doesn't activate them, it only changes their function. When "on", any astronaut or NPC triggering the block is attached (attach only!) to ships gravity, oriented with their feet towards the same direction as the one solid face of the block. When "off", the blocks will disconnect a triggering entity from all gravity, returning them to free-fall. The block function can also be toggled by logic, but only engaged for that function when triggered by an entity.
- Usage: SO you can carpet your airlock floor with the things, and effectively turn gravity on and off with the airlock cycle.
- OR for the simple version, place your ON plates in front of one door and your OFF plates in front of the other.
- Or place one three blocks up the wall, and jump into it, now you're standing on the wall, and can just walk up to the next floor.
- Or. arrange them similarly to walk over all sides of your outer hull.
Doors... that go "swish"!
- Have the game engine look for a specific configuration. 2 and only 2 plex-door 1/4 slabs, with identical orientation, placed vertically adjacent along the Y axis. In this configuration, the empty space of the slab becomes a trigger area. When triggered, the door doesn't blink open, it retracts to one side (along the non-Y axis aligned to the slab face). When no longer triggered, the door slides back. There might even be a sound effect.
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