Bug [SOLVED] ActualExeption: SocketExeption

    Joined
    Aug 26, 2015
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    I posted two issues I had a couple of days ago however one of these issues was solved.
    I have thought I would post the remaining issue on its separate post.

    I am unable to spawn into servers 99% of the time. When I do try to connect to a server I get all the way until the point when I am given the option to "Spawn" or "Exit to title screen" in which my ping then stops updating and freezes (generally staying between 30 and 45) The game eventually kicks me from the game and server with the following error. "DisconnectedExeption: You have been disconnected from the Server (either connection problem or server crash) ActualExeption: SocketExeption"


    Any advise on this issue would be amazing.
    Thanks
    Jack

    The log of this issue.


    Thread D3D Screen Updater@36: (state = TIMED_WAITING)
    - java.lang.Object.wait(Native Method)
    - sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
    - java.lang.Thread.run(Unknown Source)

    Thread AWT-EventQueue-0@34: (state = WAITING)
    - sun.misc.Unsafe.park(Native Method)
    - java.util.concurrent.locks.LockSupport.park(Unknown Source)
    - java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
    - java.awt.EventQueue.getNextEvent(Unknown Source)
    - java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    - java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    - java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    - java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    - java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    - java.awt.EventDispatchThread.run(Unknown Source)

    Thread [CLIENT]RequestNewSegments@60: (state = TIMED_WAITING)
    - java.lang.Thread.sleep(Native Method)
    - obfuscated.Py.run(SourceFile:212)
    - java.lang.Thread.run(Unknown Source)

    Thread SegentSorter@48: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.Object.wait(Unknown Source)
    - obfuscated.hC.run(SourceFile:2640)

    Thread LightUpdate1@47: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.Object.wait(Unknown Source)
    - obfuscated.hA.run(SourceFile:2081)

    Thread [CLIENT]_CREATOR_THREAD@49: (state = TIMED_WAITING)
    - java.lang.Thread.sleep(Native Method)
    - obfuscated.Px.a(SourceFile:93)
    - obfuscated.Px.run(SourceFile:179)

    Thread LocalSegmentRetriever@59: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.Object.wait(Unknown Source)
    - obfuscated.cs.a(SourceFile:35)
    - obfuscated.cs.run(SourceFile:51)

    Thread Thread-12@57: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.Object.wait(Unknown Source)
    - org.schema.schine.network.client.ClientProcessor$HandleThread.getReadPacket(SourceFile:694)
    - org.schema.schine.network.client.ClientProcessor$HandleThread.run(SourceFile:807)

    Thread DestroyJavaVM@37: (state = RUNNABLE)

    Thread Attach Listener@6: (state = RUNNABLE)

    Thread CLIENT_SEGMENT_WRITER_THREAD@41: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.Object.wait(Unknown Source)
    - obfuscated.Pc.a(SourceFile:27)
    - obfuscated.Pr.run(SourceFile:43)
    - java.lang.Thread.run(Unknown Source)

    Thread AWT-Windows@15: (state = RUNNABLE)
    - sun.awt.windows.WToolkit.eventLoop(Native Method)
    - sun.awt.windows.WToolkit.run(Unknown Source)
    - java.lang.Thread.run(Unknown Source)

    Thread ClientThread@40: (state = RUNNABLE)
    - java.lang.Thread.dumpThreads(Native Method)
    - java.lang.Thread.getAllStackTraces(Unknown Source)
    - com.google.code.tempusfugit.concurrency.ThreadDump.dumpThreads(ThreadDump.java:26)
    - org.schema.game.common.crashreporter.CrashReporter.a(SourceFile:54)
    - org.schema.game.common.crashreporter.CrashReporter.a(SourceFile:41)
    - obfuscated.gC.exit(SourceFile:1069)
    - obfuscated.auW.a(SourceFile:1167)
    - obfuscated.C.h(SourceFile:2824)
    - obfuscated.OX.run(SourceFile:92)
    - java.lang.Thread.run(Unknown Source)

    Thread AWT-Shutdown@14: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.Object.wait(Unknown Source)
    - sun.awt.AWTAutoShutdown.run(Unknown Source)
    - java.lang.Thread.run(Unknown Source)

    Thread ElementCollectionCalculationThreadManager@44: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.Object.wait(Unknown Source)
    - org.schema.game.common.controller.elements.ElementCollectionCalculationThreadManager.getNextQueueElement(SourceFile:77)
    - org.schema.game.common.controller.elements.ElementCollectionCalculationThreadManager.run(SourceFile:40)

    Thread Thread-9@51: (state = RUNNABLE)
    - net.java.games.input.RawInputEventQueue.nPoll(Native Method)
    - net.java.games.input.RawInputEventQueue.poll(RawInputEventQueue.java:97)
    - net.java.games.input.RawInputEventQueue.access$300(RawInputEventQueue.java:51)
    - net.java.games.input.RawInputEventQueue$QueueThread.run(RawInputEventQueue.java:147)

    Thread Reference Handler@2: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.Object.wait(Unknown Source)
    - java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)

    Thread GalaxyRequestThreadClient@67: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.Object.wait(Unknown Source)
    - obfuscated.aas.run(SourceFile:251)
    - java.lang.Thread.run(Unknown Source)

    Thread SegmentLightingUpdateThreadManager@45: (state = TIMED_WAITING)
    - java.lang.Object.wait(Native Method)
    - obfuscated.hz.run(SourceFile:2122)

    Thread GalaxyZoneRequestThreadClient@68: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.Object.wait(Unknown Source)
    - obfuscated.aat.run(SourceFile:278)
    - java.lang.Thread.run(Unknown Source)

    Thread LightUpdate0@46: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.Object.wait(Unknown Source)
    - obfuscated.hA.run(SourceFile:2081)

    Thread Signal Dispatcher@5: (state = RUNNABLE)

    Thread Finalizer@3: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.ref.ReferenceQueue.remove(Unknown Source)
    - java.lang.ref.ReferenceQueue.remove(Unknown Source)
    - java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)

    Thread TimerQueue@38: (state = WAITING)
    - sun.misc.Unsafe.park(Native Method)
    - java.util.concurrent.locks.LockSupport.park(Unknown Source)
    - java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
    - java.util.concurrent.DelayQueue.take(Unknown Source)
    - javax.swing.TimerQueue.run(Unknown Source)
    - java.lang.Thread.run(Unknown Source)

    Thread LWJGL Timer@69: (state = TIMED_WAITING)
    - java.lang.Thread.sleep(Native Method)
    - org.lwjgl.opengl.Sync$1.run(Sync.java:116)
    - java.lang.Thread.run(Unknown Source)

    Thread Java2D Disposer@13: (state = WAITING)
    - java.lang.Object.wait(Native Method)
    - java.lang.ref.ReferenceQueue.remove(Unknown Source)
    - java.lang.ref.ReferenceQueue.remove(Unknown Source)
    - sun.java2d.Disposer.run(Unknown Source)
    - java.lang.Thread.run(Unknown Source)


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    Deadlock Check
     
    Joined
    Aug 26, 2015
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    This issue has been fixed in my case and I believe it occurred due to bug or corruption in my operating system.
    As I had recently upgraded from windows 8 to windows 10 I ran StarMade in Compatibility mode for my previous version of windows (windows 8), this seem to have cleared up this issue (for now).