- Joined
- Jun 28, 2013
- Messages
- 574
- Reaction score
- 153
I'm just wondering, what if the rendering works the way the "old" minecraft lighting works. You all know that, right? How every time in the middle of the night you turn around and why is that mountain still in the middle of the day.
Basically once something has been loaded in, the game creates a rough "model" of the ship/planet/entity. That doesn't change and only moves and rotates with the entity, and stays there even when the actual ship has been unloaded, a rough model of the actual thing. (players with old computers can change LOD)
Then when you load in the ship again/shoot things off/chunk update, the model gets updated.
OR:
The game creates a model as the ship/chunk is about to get unloaded, then deletes the model as soon as the chunk is loaded again, or updates the model if the chunk is updates.
I personally think this would help render capital ships, those ones that are hard to load in because if you set your render segments any higher you computer would explode.
Thoughts? :3
Basically once something has been loaded in, the game creates a rough "model" of the ship/planet/entity. That doesn't change and only moves and rotates with the entity, and stays there even when the actual ship has been unloaded, a rough model of the actual thing. (players with old computers can change LOD)
Then when you load in the ship again/shoot things off/chunk update, the model gets updated.
OR:
The game creates a model as the ship/chunk is about to get unloaded, then deletes the model as soon as the chunk is loaded again, or updates the model if the chunk is updates.
I personally think this would help render capital ships, those ones that are hard to load in because if you set your render segments any higher you computer would explode.
Thoughts? :3