So I just created an OBJ file of a ship in my built in 3D builder program on my laptop. I got to upload it onto SMedit and it says something about illegal shapes and triangles. Someone help me out?
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Why?Also if a model has holes in it, SMedit can spaz out, especially the hollow function, as it will not be able to tell the inside from the outside.
Why?
It just needs to search for top-most / bottom-most blocks in each axis' cross-section. These blocks can be outside.
That doesn't work on all shapes, but for the most shapes it fixes the problem.