Implemented Slight Armor/Structure HUD Change

    Lecic

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    I think the bars indicating armor and structure levels should be switched. Shields, as the first layer of protection, are on the outer edge. Logically, you'd think your second layer of protection would be under the shields, but armor comes AFTER structure on the HUD for some reason.

    (A quick mock-up image of what this change would look like.)
     

    kupu

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    Figured i'd give an update on this. You should find your suggestion implemented in the next release.



    The order is now Shields, Armour, HP. The text has been moved accordingly.

    A few really tiny quality improvements were adding.

    -Less dark gradient on the bars allowing lower % readings to be clearer.
    - Smoother appearance.
    - Armour now has a slight gun metal colour.
    - Slightly brighter colours on all bars to better stand out on both dark space and full blown neon nebula.

    <3
     
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    Figured i'd give an update on this. You should find your suggestion implemented in the next release.



    The order is now Shields, Armour, HP. The text has been moved accordingly.

    A few really tiny quality improvements were adding.

    -Less dark gradient on the bars allowing lower % readings to be clearer.
    - Smoother appearance.
    - Armour now has a slight gun metal colour.
    - Slightly brighter colours on all bars to better stand out on both dark space and full blown neon nebula.

    <3
    Little question, why is there more space between shield and armor than armor and health?
     

    kupu

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    Little question, why is there more space between shield and armor than armor and health?
    Schema initially had them close as they were considered part of the same system.
     

    Lecic

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    I see this has been added in the new release. :D
     
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