Just a random thought that I had while poking a suggestion. Would it be possible for someone to build a program that piece together a skin from smaller pieces, pull them apart again, and set different shading presets? It would allow people who may feel overwhelmed when looking at the full skin to customize skins bit by bit, and makes modifying skins easier since the part you want to edit is isolated.
To better try to explain, the program would divide up the player skin files into sections (head, left arm, body, etc) which can be edited, then applied to the actual skin png.
Shader presets just means a handful of playertex_shading.pngs included that people can pick between (if this is even important), as well as select the glow colour (I think that is changeable).
The program could also maybe render the player model before exporting for use, so people wont have to start and close the game continuously to tweak/fix their skins.
I dunno, I felt like it would be useful, but lack the ability to create such a thing. Don't suppose anyone here might be able to?
To better try to explain, the program would divide up the player skin files into sections (head, left arm, body, etc) which can be edited, then applied to the actual skin png.
Shader presets just means a handful of playertex_shading.pngs included that people can pick between (if this is even important), as well as select the glow colour (I think that is changeable).
The program could also maybe render the player model before exporting for use, so people wont have to start and close the game continuously to tweak/fix their skins.
I dunno, I felt like it would be useful, but lack the ability to create such a thing. Don't suppose anyone here might be able to?
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