Background-story:
The Particle projector has a rather slow projectile which can track targets just like missiles.
You can only fire a limited of projectiles at a time alive per array.
They have to impact, decay or be canceled before you can fire new ones.
EDIT: WOW again... 9 views, 1 feedback, you are so awesome! :p ((don't take me too seriously with this!))
The particle projector fires micro-singularities which are synced with micro-singularities inside the weapon.
These are sustained by a forcefield projected around them from the on-board one through the quantum sync.
On impact they collapse, but not before doing some damage.
These are sustained by a forcefield projected around them from the on-board one through the quantum sync.
On impact they collapse, but not before doing some damage.
The Particle projector has a rather slow projectile which can track targets just like missiles.
Unlike missiles it has not necessarily AOE (only with explosive effect)
Their range is limited to 1000 distance to the launcher by default (2000 with beams, like missiles)
Because of their limited number of alive projectiles per array you can continue to pump damage on a target if it keeps evading.
Their range is limited to 1000 distance to the launcher by default (2000 with beams, like missiles)
Because of their limited number of alive projectiles per array you can continue to pump damage on a target if it keeps evading.
You can only fire a limited of projectiles at a time alive per array.
They have to impact, decay or be canceled before you can fire new ones.
Cancel furthermost projectile with shift-fire?
EDIT: WOW again... 9 views, 1 feedback, you are so awesome! :p ((don't take me too seriously with this!))
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