Right now there is only one type of engine, shield, salvager, generator. Each of these has a base power and gains bonus power exponentially for being in a group. This is good for medium sized ships, but i think we should make multiple parts for different sized ships.
Small ships parts: These would have a nice high base power, but no bonus exponential power. They would be the most effecient for small ships but dropout later on.
Medium ship parts: These are the ones we have now. They have an even base power and include an even exponential bonus.
Large ship parts: These would be effecient for large ships. There is no base power, but the exponential bonus is very strong, so they only really works in large quantities.
This would allow for different classes of ships to be established. A possible extra class could an extra large parts. They actually have a negative base power, but their bonus is so strong that when they get to ridicuoulsy high amounts they become the most effecient.These would only work on Massive ships.
Edit: Ok, I did some research. Apperantly each ship part has a different way to calculate power. I honestly think this is bad because it means that engines and generators are more powerful by being super long lines, AMC's are more effective as a bunch of singular mini shots, and salvage cannons make somewhat sense (couldnt find the calculations for the shield). I honestly think these are terrible systems, because it means to make the most efficient ship you need to make something looking really wierd. The only thing that should matter is the amount of parts used and its ability to be more efficient when grouped up together. Until this happens, my idea is a bit useless.
Small ships parts: These would have a nice high base power, but no bonus exponential power. They would be the most effecient for small ships but dropout later on.
Medium ship parts: These are the ones we have now. They have an even base power and include an even exponential bonus.
Large ship parts: These would be effecient for large ships. There is no base power, but the exponential bonus is very strong, so they only really works in large quantities.
This would allow for different classes of ships to be established. A possible extra class could an extra large parts. They actually have a negative base power, but their bonus is so strong that when they get to ridicuoulsy high amounts they become the most effecient.These would only work on Massive ships.
Edit: Ok, I did some research. Apperantly each ship part has a different way to calculate power. I honestly think this is bad because it means that engines and generators are more powerful by being super long lines, AMC's are more effective as a bunch of singular mini shots, and salvage cannons make somewhat sense (couldnt find the calculations for the shield). I honestly think these are terrible systems, because it means to make the most efficient ship you need to make something looking really wierd. The only thing that should matter is the amount of parts used and its ability to be more efficient when grouped up together. Until this happens, my idea is a bit useless.