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Over the past two weeks I've been working hard on designing turrets, each one bigger than the last. After the fourth attempt or so I finally decided to really push the limits and see what the game will allow me to do.
Reigning in at 263m in length and roughly 1:3 scale, The Sister Ray / Mako Cannon has come to life:
Yes, it's a turret. Yes, it docks with turret platforms just fine in testing. Recommended to be mounted to planets only however due to its overwhelming size. This is modeled after the cannon in Junon and I'm likely to leave out some of the front support due to turret rules.
There are 52 rows of AMCs at 256m in length. With each one modified to 60-10-5-25, this gives roughly 32k damage per shot and 5 shots per second.
Take one home today: http://star-made.org/node/9346
And here is a bonus image proving that it can dock to a turret platform:
The lag of being within the planet's gravity was unruly, but as soon as it linked up I was back to 145 FPS.
Reigning in at 263m in length and roughly 1:3 scale, The Sister Ray / Mako Cannon has come to life:
Yes, it's a turret. Yes, it docks with turret platforms just fine in testing. Recommended to be mounted to planets only however due to its overwhelming size. This is modeled after the cannon in Junon and I'm likely to leave out some of the front support due to turret rules.
There are 52 rows of AMCs at 256m in length. With each one modified to 60-10-5-25, this gives roughly 32k damage per shot and 5 shots per second.
Take one home today: http://star-made.org/node/9346
And here is a bonus image proving that it can dock to a turret platform:
The lag of being within the planet's gravity was unruly, but as soon as it linked up I was back to 145 FPS.