edit your server.cfg
default values
Code:
ENABLE_SIMULATION = true //Universe AI simulation
CONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance)
ENEMY_SPAWNING = true //Enables enemy spawing
...
LOCK_FACTION_SHIPS = true //If true, ships of other factions cant be edited, activated, or entered
...
UNIVERSE_DAY_IN_MS = 1200000 //how long is a 'day' (stellar system rotation) in milliseconds (-1 to switch off system rotation)
...
SECTOR_AUTOSAVE_SEC = 300 //Time interval in secs the server will autosave (-1 for never)
...
PLAYER_MAX_BUILD_AREA = 10 //max area a player may add/remove in adv. build mode
...
ALLOW_PERSONAL_INVENTORY_OVER_CAPACITY = false //Personal Inventory can go over capacity
...
NPC_FACTION_SPAWN_LIMIT = -1 //Maximum npc factions per galaxy (-1 for unlimited (will still be around 2-10))
...
FORCE_DISK_WRITE_COMPLETION = false //FORCE_DISK_WRITE_COMPLETION
...
USE_PERSONAL_SECTORS = false //USE_PERSONAL_SECTORS
What you asked for,
what I also recommend:
ENABLE_SIMULATION =
false//Universe AI simulation
CONCURRENT_SIMULATION =
5 //How many simulation groups may be in the universe simultaniously (performance)
ENEMY_SPAWNING =
false //Enables enemy spawing
...
LOCK_FACTION_SHIPS =
false //If true, ships of other factions cant be edited, activated, or entered
...
UNIVERSE_DAY_IN_MS =
-1 //how long is a 'day' (stellar system rotation) in milliseconds (-1 to switch off system rotation)
...
SECTOR_AUTOSAVE_SEC =
600 //Time interval in secs the server will autosave (-1 for never)
...
PLAYER_MAX_BUILD_AREA =
200//max area a player may add/remove in adv. build mode
...
ALLOW_PERSONAL_INVENTORY_OVER_CAPACITY =
true //Personal Inventory can go over capacity
...
NPC_FACTION_SPAWN_LIMIT =
0 //Maximum npc factions per galaxy (-1 for unlimited (will still be around 2-10))
...
FORCE_DISK_WRITE_COMPLETION =
true //FORCE_DISK_WRITE_COMPLETION
...
USE_PERSONAL_SECTORS =
true //USE_PERSONAL_SECTORS