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- Jul 30, 2013
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I'd like to get some opinions/advice about this, the server.cfg setting for "Simultaneous AI Simulations" ... Mine is currently set to 256, and players complain about a lack of pirates spawning. I got to thinking if I have 15 players logged in, and they're running turrets on their ships, plus on their spare ships, plus on their stations, that could easily be maxing out the AI, and maybe that's why pirates don't show up?
So my question is how high can I take this setting without experiencing big issues when the count starts to become maxed? I'd hope for around 1000, and I know that Minecraft can run way more than that with no problem with it's mobs (there's not even a hard cap).
I'd love to hear directly from Schema about this setting and it's implications, as well as what other people have found and what settings they use (please also include your average server traffic for comparison).
Thanks for reading, please contribute!
So my question is how high can I take this setting without experiencing big issues when the count starts to become maxed? I'd hope for around 1000, and I know that Minecraft can run way more than that with no problem with it's mobs (there's not even a hard cap).
I'd love to hear directly from Schema about this setting and it's implications, as well as what other people have found and what settings they use (please also include your average server traffic for comparison).
Thanks for reading, please contribute!