I was in a dogfight with a pirate and the thing I felt was missing from the HUD was the speed of the selected target.
Novel idea!I was in a dogfight with a pirate and the thing I felt was missing from the HUD was the speed of the selected target.
Any suggestion as to where you would put that information? I do like the idea, should make it a lot easier to stay on is tail/stay out his view.I was in a dogfight with a pirate and the thing I felt was missing from the HUD was the speed of the selected target.
The marker that has the name...could be at the end? Maybe a hot key that could switch target info? ID, speed, etc.Any suggestion as to where you would put that information? I do like the idea, should make it a lot easier to stay on is tail/stay out his view.
I'd prefer absolute velocity. I want the direction... somewhere, somehow, and the absolute magnitude. Relative speed would be counter-intuitive when pretty much any other space game gives absolute speed. (Some of them have relative speeds too, but I never use those.)The question is....do you want relative velocities or relative speed? Absolute velocity or absolute speed?
Yup, this would work really well I believe.I'd prefer absolute velocity. I want the direction... somewhere, somehow, and the absolute magnitude. Relative speed would be counter-intuitive when pretty much any other space game gives absolute speed. (Some of them have relative speeds too, but I never use those.)