I like the idea of the game but I have a question or two to ask first.
1. What does a crew do?
CURRENTLY: Glitch through your ships and be useless aside from shooting at players of enemy factions if they're ever floating around free near your NPC's for some reason.
PLANNED: Enhance ship functionality, give a bit more life to the game overall,
possibly automate some tasks aboard ships or provide better 'levels' of AI for non-player-piloted ships.
2. Can you have multiple ships with some commanded by Ai?
CURRENTLY: Yes, but they're of limited utility as the AI has all kinds of issues with basic functionality.
PLANNED: There is an AI revamp coming at some point, which should help address these issues (also the devs will be more comfortable fixing the smaller bugs with AI when that happens, as at that point they wouldn't be doing work that will likely be un-done and overwritten)
3. Can you start colonies and build an empire populated by NPCs?
No. NPC AI and systems aren't properly built out yet. Some of the back-end framework exists, but there is still a lot of work to be done before everything's 'ready for showtime' so to speak.
4. Why do you enjoy the game?
Building, mostly. The game provides a creative outlet that a lot of other similar games don't. Also, the game they're
building will appeal to me greatly, if it works out. I've always wanted a large-scale space sci-fi game that doesn't restrict you to
being a spaceship (EvE, Elite: Dangerous for the most part) and allows you to really design your own hulls, and this looks to be that game, if they can get multiplayer working better, smooth out the current kinks, and build out at least some of the systems they plan to create.