- Joined
- Dec 2, 2015
- Messages
- 147
- Reaction score
- 10
So from what I have gathered, people do not like chain drives because they can travel long distances in a short timeframe, well all I have to say to that is logic is part of the game, we should give more logic possibilities not less, if you do not like logic, go play a different game.
Secondly, everyone can use this, its not like only certain people have access to it, don't like people running back to their homebase on the other side of the galaxy? Get your own Chain Drive, there is decent one the community content by Jaaskinal
Thirdly..
Let's list of every instance where a chain drive is commonly used in terms of combat.
Getting from A to B with no hostiles on your jump route or at A or B
Getting from A to B with hostiles at A
Getting from A to B with hostiles at B
Getting from A to B with hostiles in between A and B
Now lets do some analysis
First of all the person using the chain drive will be referred to as "A"
You (the person trying to catch them) is "B"
Getting from A to B with no hostiles on your jump route or at A or B:
You did not get there quick enough to get to A's current location to fight them, that's entirely B's fault
Getting from A to B with hostiles at A:
A is currently at point A and so is B, B has allowed A to escape by either allowing A to get out of inhibitor range or simply not using an inhibitor, that's entirely B's fault.
Getting from A to B with hostiles at B:
A is coming to B from the other end of the galaxy, B are far away from A but have then suddenly appears, B fires off an Inhibitor and A can no longer use it to escape or travel, if that is A's primary jump system, then you have essentially immobilized them, so this works in your favor.
Getting from A to B with hostiles in between A and B:
I loved the suggestion about jump "trails" this will probably fix all problems related to logic drives especially this one, anyways A is traveling from point A to B (A's homebase) logic jump drives CAN be inhibited while in flight, we have tested this and we did it, so you can too, its all about positioning and timing, and a jump "trail" will make this even easier, B simply needs to communicate to B's friends telling them to get into a intercept position and activate inhibitors.
There is no problems with logic drives period, they are easily outdone but 2 block inhibitors and have plenty of drawbacks over 1 single advantage over normals JS, faster long distance travel.
I think enough has been said
Secondly, everyone can use this, its not like only certain people have access to it, don't like people running back to their homebase on the other side of the galaxy? Get your own Chain Drive, there is decent one the community content by Jaaskinal
Thirdly..
Let's list of every instance where a chain drive is commonly used in terms of combat.
Getting from A to B with no hostiles on your jump route or at A or B
Getting from A to B with hostiles at A
Getting from A to B with hostiles at B
Getting from A to B with hostiles in between A and B
Now lets do some analysis
First of all the person using the chain drive will be referred to as "A"
You (the person trying to catch them) is "B"
Getting from A to B with no hostiles on your jump route or at A or B:
You did not get there quick enough to get to A's current location to fight them, that's entirely B's fault
Getting from A to B with hostiles at A:
A is currently at point A and so is B, B has allowed A to escape by either allowing A to get out of inhibitor range or simply not using an inhibitor, that's entirely B's fault.
Getting from A to B with hostiles at B:
A is coming to B from the other end of the galaxy, B are far away from A but have then suddenly appears, B fires off an Inhibitor and A can no longer use it to escape or travel, if that is A's primary jump system, then you have essentially immobilized them, so this works in your favor.
Getting from A to B with hostiles in between A and B:
I loved the suggestion about jump "trails" this will probably fix all problems related to logic drives especially this one, anyways A is traveling from point A to B (A's homebase) logic jump drives CAN be inhibited while in flight, we have tested this and we did it, so you can too, its all about positioning and timing, and a jump "trail" will make this even easier, B simply needs to communicate to B's friends telling them to get into a intercept position and activate inhibitors.
There is no problems with logic drives period, they are easily outdone but 2 block inhibitors and have plenty of drawbacks over 1 single advantage over normals JS, faster long distance travel.
I think enough has been said