- Joined
- Sep 13, 2013
- Messages
- 81
- Reaction score
- 25
Simple as that, Shops would stock a certain number of small fighter sized (mass and dimension limited, determined by server config) ships from the blueprint list, or from a separate list for online servers, and then sell them for credits instead of using blocks. This would only work on servers that use the block system for blueprints, and should be completely optional in the server config.
This would be helpful for players who lose their ship and need a fast and readily available ship to navigate their way back to base. It would also greatly benefit players who own large ships and generally wouldn't want to spend the time obtaining the blocks for small fighter craft just to fill their carrier, they could now just search nearby for a shop that sells the ship. It will also allow for servers to sell starter ships at spawn for new players, so that they could then just select a ship and go off exploring, therefore de-cluttering the server spawn from new players building their first ship.
To prevent abuse of the system a limit of how many ships you can buy, combined with a cool-down timer would be needed.
This would be helpful for players who lose their ship and need a fast and readily available ship to navigate their way back to base. It would also greatly benefit players who own large ships and generally wouldn't want to spend the time obtaining the blocks for small fighter craft just to fill their carrier, they could now just search nearby for a shop that sells the ship. It will also allow for servers to sell starter ships at spawn for new players, so that they could then just select a ship and go off exploring, therefore de-cluttering the server spawn from new players building their first ship.
To prevent abuse of the system a limit of how many ships you can buy, combined with a cool-down timer would be needed.