Shops on Home Bases - are they safe?

    Joined
    Jun 29, 2016
    Messages
    80
    Reaction score
    39
    Over the past months I've read a few threads about people who have been robbed and lost everything when they have a shop on a home base. Is there a bug that makes these inherently unsafe, or did they have them set up wrong?

    Is it safe to place a shop on a home base?

    What is best practice for setting it up to minimise risks?
     

    Bogdan

    Grand Master of OOB
    Joined
    Oct 8, 2015
    Messages
    622
    Reaction score
    184
    Over the past months I've read a few threads about people who have been robbed and lost everything when they have a shop on a home base. Is there a bug that makes these inherently unsafe, or did they have them set up wrong?

    Is it safe to place a shop on a home base?

    What is best practice for setting it up to minimise risks?
    In reply to your question, yes it is safe to place a shop on a homebase. It is the safest solution for having a player shop as by placing it on a physically indestructible entity, you are ensuring its safety from physical harm. This is physical breach.

    Now you would have probably read about different cases which vary from case to case, however in general it is through fault of the shop owner, rather than through glitching that people have been robbed. Usually they have set permission to all faction which means a new member can steal everything from shop and leave. This is an internal security breach

    Alternatively, you could have gone half way and set very tight security on the shop itself. However don't forget the shop module is a block itself. If you allow someone to access the station on which the shop is located, they can drain all items from the shop into a storage block. This is why it is always a bad idea to 'set up shop' on the base of another player/another faction, as it can lead to inner station storage breach.

    When you set up a shop, there are a few features which must set if you want it to be safe:
    1. Owner of shop: Owners should only be members of your own faction, of officer rank or above only, otherwise you are prone to internal security breach.
    2. Who can access the shop: Setting this option to faction only is the safest you can go if you want to be 'democratic' with your faction as this will allow your faction to all access the shop. Ideally though, prevent access altogether, place shop within trading system and manage every transaction this way. This prevents internal security breach.
    3. Set permission to edit homebase/station on where shop is to only allow highest ranked members to edit station. This prevents inner station storage breach.
    4. Using trading system to buy and sell is much easier to do then opening shop up to public. Yes trading system can be buggy but you can manage that as well. Simply keep your shop unavailable to everyone and keep your items apart from your shop in secure container (ideally docked to base with personal permission set on the storage). When you want to import, connect your shop to trading system and order a delivery. For exports, it is better to agree large deals with consumer economies or sell en masse via trading system, advertising in chat that you are doing so. Always stay aware of your shop if it is open to the public.

    This should have you set up pretty well. There are many other secure features you can include such as a docked 'room' around the shop so that nobody but you can walk up to it and cause damage that way, if you decide to allow everyone access to station. If you do decide to allow everyone access to station but want to avoid shop risk, keep 1 build block only and supervise members you don't trust 100%. If you have any other questions, or this answer doesn't satisfy your query, let me know.
     

    AtraUnam

    Maiden of crashes
    Joined
    Oct 15, 2013
    Messages
    1,121
    Reaction score
    869
    • Railman Gold
    • Competition Winner - Small Fleets
    • Wired for Logic Gold
    Some people use shops to store credits, such 'robbery' can occur when somebody sells a huge amount of junk items to the shop in order to 'steal' the owners credits. This can be solved by setting the buy/sell values appropriately to offer no credits in exchange for junk blocks.
     

    Bogdan

    Grand Master of OOB
    Joined
    Oct 8, 2015
    Messages
    622
    Reaction score
    184
    Some people use shops to store credits, such 'robbery' can occur when somebody sells a huge amount of junk items to the shop in order to 'steal' the owners credits. This can be solved by setting the buy/sell values appropriately to offer no credits in exchange for junk blocks.
    Simply keep your shop unavailable
    Yes I should have been more clear in this regard. Do not set prices for items such as terrain and if you have time, you can even adjust values for computers so that people will get x amount for selling, whilst price to buy is say 2x or x+y. This would mean that you can for example set rate for those selling to sell computers at 4000 credits a piece, while buying it for say 9500 credits a piece. In both cases, this is less than average price for computer.

    The customers will want to buy your computers to sell to shops, whilst you get to offload to them in bulk. Moreover, you will not have some conglomerate or monopoly company with millions of computers come and bankroll you by selling only computers to take all your credits.