- Joined
- Jun 20, 2013
- Messages
- 268
- Reaction score
- 70
Would be interesting to see different types of shop, that is to say shops that sell specific items. For example, shops that sell weapons and weapon computers, shops that sell factory parts, all-purpose shops that sell basic items (thrusters and power modules). All shops should sell cores. Perhaps some shops could be down on planets so players have to land to buy items.
-The shop at spawn should be a basic shop that sells items like thrusters, power modules, salvage cannons and antimatter cannons to get new players started. This would encourage players to spread out rather than have dozens of ships crowded around the spawn area
-Perhaps shops should also be rarer, so that shops have tactical value in faction conflicts, or they can act as bait for player-pirates to use.
-A system could perhaps be implemented wherein a faction can tax a shop, giving a faction a steady stream of resources (assuming that the shop is regularly used by other players).
Thoughts?
-The shop at spawn should be a basic shop that sells items like thrusters, power modules, salvage cannons and antimatter cannons to get new players started. This would encourage players to spread out rather than have dozens of ships crowded around the spawn area
-Perhaps shops should also be rarer, so that shops have tactical value in faction conflicts, or they can act as bait for player-pirates to use.
-A system could perhaps be implemented wherein a faction can tax a shop, giving a faction a steady stream of resources (assuming that the shop is regularly used by other players).
Thoughts?