Shop tweak suggestion for survival servers

    Joined
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    I started playing on a new survival server with the crafting patch that limits shops to only selling ship cores plus some decorative blocks (to encourage crafting)

    The problem is that this makes player shops near worthless, both as faction inventory management, and to sell to other players.

    It would be nice if you could edit player shops seperately from trade guild shops, so survival servers could limit the NPC shops while still allowing a player economy to evolve.
     
    Joined
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    Player shops are limited too?!

    Personally, I think the shops should have whatever the players have sold them as well. This wouldn't be unrealistic. It would fill up on junk quickly, and then you'd have to sell them stuff that is useful for further money. Shops should only periodically make money withdrawals and deposits, possibly transferring a small amount of overstock to nearby shops.