Ok so stay with me on this.
Shipyards are neat right... bugged but early days they'll get so much better and already are so much better than previous solutions.
But...
...what if...
...you could put shipyards ONTO ships?
"Why bother?", you ask.
Simple.
Combine it with an ability for a shipyard built entity to be collected by rail, and suddenly you have a factory that can mass produce entities.
"Uhuh", you say...
Right... so now imagine those entities are drone ships. Or torpedoes.
Suddenly your capital ship can now produce torpedo after torpedo, feeding it onto rails and pushing it up to a launch tube and flinging it at the enemy. Over and over. Huge armor smashing torpedoes of epic proportions. Space for an arsenal is no longer necessary... only cargo space (which let's face it is FAR less space consuming).
Hive ships with disposable drones that can be replenished when they're destroyed... all you need is a supply of materials and a ship-borne micro-shipyard or 10 and your fleet battles just became truly epic.
Shipyards are neat right... bugged but early days they'll get so much better and already are so much better than previous solutions.
But...
...what if...
...you could put shipyards ONTO ships?
"Why bother?", you ask.
Simple.
Combine it with an ability for a shipyard built entity to be collected by rail, and suddenly you have a factory that can mass produce entities.
"Uhuh", you say...
Right... so now imagine those entities are drone ships. Or torpedoes.
Suddenly your capital ship can now produce torpedo after torpedo, feeding it onto rails and pushing it up to a launch tube and flinging it at the enemy. Over and over. Huge armor smashing torpedoes of epic proportions. Space for an arsenal is no longer necessary... only cargo space (which let's face it is FAR less space consuming).
Hive ships with disposable drones that can be replenished when they're destroyed... all you need is a supply of materials and a ship-borne micro-shipyard or 10 and your fleet battles just became truly epic.