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So I have been follow a few threads about making and balancing ships with using station features. Like shipyards, factories and home base invulnerability for just a few examples. So in the process of reading these I came up with another idea that I feel would balance some of the concerns that were brought up in this threads. So I am going to just break it up into points of functionality changes.
1. Ships can now use station systems except warp gates.
2. Ships now have a new mode / system / block system that allows them to go into a state where they cannot move at all. Lets call it "Gravitational Lock".
3. You can disable "Gravitational Lock" at any time.
4. Ships can be designated a home base. They are not invulnerable unless their "Gravitational Lock" is enabled.
1. Ships can now use station systems except warp gates.
2. Ships now have a new mode / system / block system that allows them to go into a state where they cannot move at all. Lets call it "Gravitational Lock".
To activate "Gravitational Lock", your ship must be fully stopped, there must be no detectable hostile entities in the sector/ within range of the longest range weapon, there must be no other stations in the sector unless the server allows more then one station per sector. It takes 30 seconds for you to activate this mode, if any of the above conditions change while activating or if you take any damage "Gravitational Lock" will be cancelled.
3. You can disable "Gravitational Lock" at any time.
4. Ships can be designated a home base. They are not invulnerable unless their "Gravitational Lock" is enabled.
Here is a list of some of the previously mentioned concerns and why I think this idea resolves them.
1. Using a invulnerable movable base to attack others.
Since there are conditions for when your ship can go into the mode that grants them invulnerability, this should not be a issue.
2. What about neutral groups that you might attack randomly after going invulnerable.
You can already do this with a very powerful ship, you just take your ship near their stuff create a 3 block station, make it your home base dock to it and attack. So this is nothing new and I don't feel this idea needs to address this issue.
3. What about ships being OP over stations?
With the additional systems in the ship it will add a LOT of extra mass to the ship making it slower and harder to do things which in and of itself is a balancing fact so I would not consider this a issue.
1. Using a invulnerable movable base to attack others.
Since there are conditions for when your ship can go into the mode that grants them invulnerability, this should not be a issue.
2. What about neutral groups that you might attack randomly after going invulnerable.
You can already do this with a very powerful ship, you just take your ship near their stuff create a 3 block station, make it your home base dock to it and attack. So this is nothing new and I don't feel this idea needs to address this issue.
3. What about ships being OP over stations?
With the additional systems in the ship it will add a LOT of extra mass to the ship making it slower and harder to do things which in and of itself is a balancing fact so I would not consider this a issue.