- Joined
- Mar 22, 2016
- Messages
- 59
- Reaction score
- 274
While I have never before considered larger ships to be unbalanced; due to power restrictions, that has recently changed due to the new power auxiliary blocks. Furthermore, fleet mechanics and star-fighter carriers have been introduced into the game as well.
The idea of the "bubble shield" has been discussed many times, and has been dismissed due to undeniable performance issues however, being in love with both the sci-fi genre and voxel style games I feel a compromise can be reached.
My suggestion is simple, a six sided "voxel" shield requiring less contours (and therefore calculations) than both a "bubble shield" or the current "skin shield". This would require larger ships to equip anti-fighter turrets, allow star-fighters, and thereby carriers, to be combat relevant, and would make fleet combat in general more dynamic by requiring fleets to be comprised of numerous support craft ie star-fighters, bombers, flak frigates etc.
When I think of Starmade and of fleets and factions, my only conclusion is that if fleet combat is ever to reach its full potential it will need more complex and intricate mechanics and strategies than "whoever has the biggest ship" to capture the true feeling of being a Space Commander.
If anyone has an opinion on this, or a better idea please reply/post.
The idea of the "bubble shield" has been discussed many times, and has been dismissed due to undeniable performance issues however, being in love with both the sci-fi genre and voxel style games I feel a compromise can be reached.
My suggestion is simple, a six sided "voxel" shield requiring less contours (and therefore calculations) than both a "bubble shield" or the current "skin shield". This would require larger ships to equip anti-fighter turrets, allow star-fighters, and thereby carriers, to be combat relevant, and would make fleet combat in general more dynamic by requiring fleets to be comprised of numerous support craft ie star-fighters, bombers, flak frigates etc.
When I think of Starmade and of fleets and factions, my only conclusion is that if fleet combat is ever to reach its full potential it will need more complex and intricate mechanics and strategies than "whoever has the biggest ship" to capture the true feeling of being a Space Commander.
If anyone has an opinion on this, or a better idea please reply/post.