Ship Destruction Realism

    winggar

    That One Nerd
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    Basically: if a block is not touching a block that is touching the ship*, it turns into debris and drifts away.
    *Could mean touching a block that is touching a block that is touching a block and so on.

    When the core is overheating, random explosions that do damage to the ship would make it more realistic.
     
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    There's already an option to turn on the "block touching block missing turns into debris" thing, called breakaway
     
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    Breakaway is an option in the config right now but is currently off by default, I think it is the option "ENABLE_BREAK_OFF" by default set to false. Although I would follow the recommendation next to it and keep it disabled.
     

    therimmer96

    The Cake Network Staff Senior button unpusher
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    The break off works, its just abit derpy, so it's off by default. I know that schema wants it to be a default thing, its just not done, nor is it a high priority. Same with collision damage, as they both work alongside each other rather well ^^
     
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    Thanks for the Info, havnt recognized this option yet...
    uh ill give it a try... now