Ship cores, breathing, and new ship structures

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    I\'m going to piggyback this a tad and add in directional docking beams. Many ships are very long and docking tends to align with the underside of the core. Right-shift should allow a docking beam to swivel so you can aim underneath you and dock ships inside small hangars where you can not turn the whole ship to face a docking port.
     
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    I would suggest forcefields that keep the oxygen inside the ship then for hangars. It would suck if you open a hangar door and suddenly you begin losing air quality rapidly, and making each fighter-bay its own room with plex doors between the bay and the main room would take up too much space. With forcefields like star wars (at least it looks like they got a forcefield infront of each hangar that blocks laser-fire and oxygen from entering or leaving but allows the fighters to fly through) we could build big, multiple-bays hangars without having to worry that each time we release our squadrons the crew will die because we lost all of our oxygen.
     
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    I\'m afraid I\'m not a fan of your suggestion. Remember that this is a game, and just because physics seem to imply there is an atmosphere in space, doesn\'t mean we need to make air for it because this is just a game and realism < gameplay. Also, I\'m in favor of space station spawns rather than planets because planets have gravity which can be aggrivating for players. The only problem I see is crowding in the hangars but maybe a function could remove player ships if they take too long.

    I want oxygen to be generated only by the ship core because it basically makes it possible again to have holes in your ship and get away with it. I explained in my suggestion that I didn\'t want anything like that.

    Just a side note: you can open and close plex doors with your docking beam. Something most people don\'t know.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    I really like the idea of oxygen, and I like the idea of air pressure and decompression, but I don\'t like the idea of massive life support cubes needing to be added. Life support systems and blocks should be needed, and we should have a life support computer and the cubes to be linked to them, but you should not need huge numbers of them. I like the idea of ventilation, but really at that point I think it gets a little too complicated. Don\'t get me wrong, I would love to have this level of realism, where we have bulkheads and airlocks to keep air where it should be and vents to circulate, but the idea behind a game like this is to make it widely available, and I think many people would not be on board with that level of complication.

    Forcefields are a really good idea to prevent air loss. I think an oxygen meter in space is a really good idea, and I also think that having air in the void of space seems too campy for my taste. The meter would have to be long enough that being caught outside unexpectedly wouldn\'t be instant death. Maybe air tanks in your inventory that tick down?



    Also, random planet spawns are fun for people who want to build their own little empire, but it would kill it for people who are looking to be social and join an existing faction. Most servers i\'ve played on tend to naturally form a \"Core Sector\" where the most powerful allied factions are, and in a very old server a new player could log on and get a nice fat 50 sector flight in a ship with 6 engines attached. Not fun. I\'m in favor of a central invincible space station for spawn.
     
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    Full support. Giant sticklers that are just guns annoy me. Also starting on a planet with more survival features and working up to a ship seems like a good idea as well.