I'm suggesting what I think is a necessary idea to rid servers of ugly ships and increase the value of your ship hulls for good: breathing. Before this would be possible, the player would have to remain fixed to a ship's 3D space rather than disappearing whenever he entered a ship core so the player's position could always be calculated. It would fix some annoying spawn bugs anyways, and who knows, chairs could be added to make command rooms look nice since austronauts standing next to cores might be a little ugly. I know oxygen suggestions exist but I felt this was a better method.
Now on to the real suggestion. Every astronaut would have an oxygen bar that tops at five minutes (or 300 seconds). The bar changes based on the formula (air quality - 50%)/300 per second, so air levels above fifty percent increase your oxygen while fifty is stagnant and all below cause you to lose oxygen. When a player is all out of oxygen, he dies (no duh).
Where does this oxygen come from? The answer is planets, ventilation blocks (One per STATION only), and ship cores. Everywhere that oxygen can not escape a ship or station (Every station would be generated with a new ventilation block) the quality is 100%. Likewise, all air in a planet is 100%. However, should oxygen begin to pathfind any way out in to the vacuum of space (Your hulls are breached, some idiot opened both doors of the airlock, etc.), your air quality of the ship will fall to a minimum of 10%, so at minimum you'll need to fix your hulls in 6 minutes-ish.
I also note that I do not support battery powered oxygen. It completely negates the purpose of protecting your ship hulls, because it would be no consequence if a ship took damage. Consumable oxygen (described below), however, provides the little support you need while not being OP.
I heard about the plan to add planet survival, and though secondary of a suggestion, I thought players could start on random planets since they'd provide oxygen and work their way to a ship through mining, since starting in space would force players to make ships in 5 minutes or die. Just an idea.
It's also a good idea that players could spawn in space stations. The only problem I see is that there'd be crowding, but perhaps a function for the spawn station could be made that ships that stay too long are removed.
For the convenience of players, I suggest that two new blocks be added for bocking oxygen escape: a forcefield, it blocks air not movement, and a blast door, it can be opened and closed but always blocks oxygen. When I say this plex doors do NOT block oxygen because if a ship has rooms with doors then the ones not near the core lose oxygen and such.
Now, where does this idea prosper? I think that if this were to be added, players would be forced to make finer looking ships and be more careful when taking fire. Sure, it can be a bit of a burden, but if players started additionally with 4 force field blocks, a gravity module, and 25-50 more hulls, then it wouldn't be that big of a deal, especially that you have 5 minutes worth anyways. Most players right now don't even neeed to use their hulls so they just make a solid ship of lasers and cannons, but that can be put a stop to. Note that I do not want this to exist for the sake of realism rather to enforce better ship construction priciples.
It was said that players would just construct the smallest space possible then make all weapons/tools on the outside but I think it would still benefit since the players that would do that could easily be killed from the outside. Remember at the start that I said players would not disappear when they controlled a core, so now they can die very fast if they do not protect themselves.
OH and no more flying around in sole ship cores. I hate that and it should die in a fire.
A nice block to add (creds to king chameleon) would be an oxygen storage block. It regenerates when you enter planet atmospheres and acts as a fail safe to improve the air quality of your ship when your hull is breached by a bit for some time.
Now on to the real suggestion. Every astronaut would have an oxygen bar that tops at five minutes (or 300 seconds). The bar changes based on the formula (air quality - 50%)/300 per second, so air levels above fifty percent increase your oxygen while fifty is stagnant and all below cause you to lose oxygen. When a player is all out of oxygen, he dies (no duh).
Where does this oxygen come from? The answer is planets, ventilation blocks (One per STATION only), and ship cores. Everywhere that oxygen can not escape a ship or station (Every station would be generated with a new ventilation block) the quality is 100%. Likewise, all air in a planet is 100%. However, should oxygen begin to pathfind any way out in to the vacuum of space (Your hulls are breached, some idiot opened both doors of the airlock, etc.), your air quality of the ship will fall to a minimum of 10%, so at minimum you'll need to fix your hulls in 6 minutes-ish.
I also note that I do not support battery powered oxygen. It completely negates the purpose of protecting your ship hulls, because it would be no consequence if a ship took damage. Consumable oxygen (described below), however, provides the little support you need while not being OP.
I heard about the plan to add planet survival, and though secondary of a suggestion, I thought players could start on random planets since they'd provide oxygen and work their way to a ship through mining, since starting in space would force players to make ships in 5 minutes or die. Just an idea.
It's also a good idea that players could spawn in space stations. The only problem I see is that there'd be crowding, but perhaps a function for the spawn station could be made that ships that stay too long are removed.
For the convenience of players, I suggest that two new blocks be added for bocking oxygen escape: a forcefield, it blocks air not movement, and a blast door, it can be opened and closed but always blocks oxygen. When I say this plex doors do NOT block oxygen because if a ship has rooms with doors then the ones not near the core lose oxygen and such.
Now, where does this idea prosper? I think that if this were to be added, players would be forced to make finer looking ships and be more careful when taking fire. Sure, it can be a bit of a burden, but if players started additionally with 4 force field blocks, a gravity module, and 25-50 more hulls, then it wouldn't be that big of a deal, especially that you have 5 minutes worth anyways. Most players right now don't even neeed to use their hulls so they just make a solid ship of lasers and cannons, but that can be put a stop to. Note that I do not want this to exist for the sake of realism rather to enforce better ship construction priciples.
It was said that players would just construct the smallest space possible then make all weapons/tools on the outside but I think it would still benefit since the players that would do that could easily be killed from the outside. Remember at the start that I said players would not disappear when they controlled a core, so now they can die very fast if they do not protect themselves.
OH and no more flying around in sole ship cores. I hate that and it should die in a fire.
A nice block to add (creds to king chameleon) would be an oxygen storage block. It regenerates when you enter planet atmospheres and acts as a fail safe to improve the air quality of your ship when your hull is breached by a bit for some time.