- Joined
- Dec 17, 2013
- Messages
- 5
- Reaction score
- 0
Now I am not sure about your experiences so far in the game, but what I have seen in excess recently is "big ships win". I know you can argue that point, but essentially it happens 9/10 that the largest ships are victorious, and those that build in a clever manner still end up losing against an ugly monstrosity.
But then there is something to be said about there being no limits of a ship and its size, I have seen some ships that go from one side of a sector to the other near enough, some that are just boring giant cubes that engulf most things in their path that shouldnt be called ships (Damn borg!).
So why not introduce a limit on the sizing of ships?
Why not stop players from excessive dull building and instead Challenge them into building the best ship of its class?
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An example could be the first core you receive, it would have a limit on block count of say 100? This would essentially be the lowest class of ship core? These would be "cheap as space-chips".
Past that we would just go into levels higher and higher, I cannot simply propose these levels as I can't comprehend block count all that well, it would be something along the lines of 100, 1000, 2500, 5000, 10000, 50000, 100000 etc etc. Something hopefully that makes sense more logically than that.
As for the names of classes who knows?
[A-Class -> Z-Class?] [Fighter, Frigate, Destroyer, CapitalShip, MotherShip?]
Again this is another little question mark of possibilities.
Perhaps look at this system? This player seems to have a fab way of classing ships:
http://star-made.org/content/infinia-ship-classification-system
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So if the classes were not based on Block Count, what else could there be?
- If it were similar to the green boxes we see for docking and turrets then I am sure poeple will just fill those boxes like a cube to "win" their little crappy game.
- Block count on individual blocks? One that maybe limits the amount of sheilds/power/amc etc etc?
- Green Box docking squares mixed with block count? This would stop the "damned" square cube builds and make players think a bit more, but this would mess with our beloved artists who build struts and circles off their ship, and also prevent a true 100% freeodm of building, e.g. a sword-ship desing, long and thin
- Complex Block Limit (Read conclusion)
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Conclusion and General Suggestion
I prefer the idea of a complex block limit based on the core used, of course each core a level higher would cost more, so bulding the highest ship class will be quite the feat! ~ the idea of the complex block limit essentially limits the amount of "special/vital" blocks used, these would include;
Sheilds
PowerGen's
PowerStorage
Thrusters
AMC/Missle Blocks
So we do not limit the amount of each of these, instead we group them together in this special/vital category so that people cannot exceed, lets say, 1000 block of these. What this inturn adds to the game is players making a choice, "Do I sacrifice my speed for more power?" "Do I sacrifice the use of missles inturn for more AMC?" "Do I make a fast maneuverable ships compared to others ships of this class?".
And vuallah! You have a simple little way of adding some limits to the game, and at the same time it becomes interesting!
________________
~ Oh and please do give your opinions of this, Only I contributed to this suggestion with a little discussion I had with 3 other people!
But then there is something to be said about there being no limits of a ship and its size, I have seen some ships that go from one side of a sector to the other near enough, some that are just boring giant cubes that engulf most things in their path that shouldnt be called ships (Damn borg!).
So why not introduce a limit on the sizing of ships?
Why not stop players from excessive dull building and instead Challenge them into building the best ship of its class?
________________________________________________________________________
An example could be the first core you receive, it would have a limit on block count of say 100? This would essentially be the lowest class of ship core? These would be "cheap as space-chips".
Past that we would just go into levels higher and higher, I cannot simply propose these levels as I can't comprehend block count all that well, it would be something along the lines of 100, 1000, 2500, 5000, 10000, 50000, 100000 etc etc. Something hopefully that makes sense more logically than that.
As for the names of classes who knows?
[A-Class -> Z-Class?] [Fighter, Frigate, Destroyer, CapitalShip, MotherShip?]
Again this is another little question mark of possibilities.
Perhaps look at this system? This player seems to have a fab way of classing ships:
http://star-made.org/content/infinia-ship-classification-system
________________________________________________________________________
So if the classes were not based on Block Count, what else could there be?
- If it were similar to the green boxes we see for docking and turrets then I am sure poeple will just fill those boxes like a cube to "win" their little crappy game.
- Block count on individual blocks? One that maybe limits the amount of sheilds/power/amc etc etc?
- Green Box docking squares mixed with block count? This would stop the "damned" square cube builds and make players think a bit more, but this would mess with our beloved artists who build struts and circles off their ship, and also prevent a true 100% freeodm of building, e.g. a sword-ship desing, long and thin
- Complex Block Limit (Read conclusion)
________________________________________________________________________
Conclusion and General Suggestion
I prefer the idea of a complex block limit based on the core used, of course each core a level higher would cost more, so bulding the highest ship class will be quite the feat! ~ the idea of the complex block limit essentially limits the amount of "special/vital" blocks used, these would include;
Sheilds
PowerGen's
PowerStorage
Thrusters
AMC/Missle Blocks
So we do not limit the amount of each of these, instead we group them together in this special/vital category so that people cannot exceed, lets say, 1000 block of these. What this inturn adds to the game is players making a choice, "Do I sacrifice my speed for more power?" "Do I sacrifice the use of missles inturn for more AMC?" "Do I make a fast maneuverable ships compared to others ships of this class?".
And vuallah! You have a simple little way of adding some limits to the game, and at the same time it becomes interesting!
________________
~ Oh and please do give your opinions of this, Only I contributed to this suggestion with a little discussion I had with 3 other people!