Okay, So, I've not managed to find a thread of this, and yes I tried, so I'm assuming it doesn't exist, I could be wrong.
Anyways, all suggestions need a problem to address, and here's the problem of this one. If one were to build a 2,000,000 block megacannon with a barrel 50 blocks in diameter, it'd make... A tiny little bolt. The same size as a single-block cannon would. It's... Comical to say the least.
Now, I could go and suggest that the game magically detect the barrel size and adjust the projectile size accordingly... That would be ideal, But I'm not sure that's possible. Like, that seems to require some content awareness stuff that I don't understand, and I don't just give suggestions if I don't think them possible.
So I am suggesting an alternative, customisable bolt size. So, the larger the cannon, the larger the bolt can potentially be. So, a single cannon block will only fire a single, tiny shot. But a 2,000,000 block cannon can fire a massive shot. But the 2,000,000 cannon can also fire the tiny shot.
So, in the Weapons UI, each weapon has an option for it's projectile/beam size. different weapons have maximum bolt sizes based on their cannon's size.
Naturally, to keep it balanced, cannons with larger projectiles will use the same amount of energy, and thus, the damage will be dispersed over a larger area, instead of focused into a single point. This gives the player the option to make massive, yet focused cannons for sniping etc.
So that's my suggestion... To be honest, the 'Larger barrel = larger projectile' solution would be better in my opinion, (after all, noone builds a cannon with a massive barrel for a small little bolt) but if that's not possible then there's this alternative.
That is all. If you have any questions or explanations on something I worded poorly, please feel free to ask.
Edit: 27/01/2016 15:10(AEST)
Oh, I figured I should say, I know some people make beams look larger by using honeycomb patterns (especially on mining ships), but surely it'll be easier on the game to draw one massive laser, than 200 tiny ones.
Anyways, all suggestions need a problem to address, and here's the problem of this one. If one were to build a 2,000,000 block megacannon with a barrel 50 blocks in diameter, it'd make... A tiny little bolt. The same size as a single-block cannon would. It's... Comical to say the least.
Now, I could go and suggest that the game magically detect the barrel size and adjust the projectile size accordingly... That would be ideal, But I'm not sure that's possible. Like, that seems to require some content awareness stuff that I don't understand, and I don't just give suggestions if I don't think them possible.
So I am suggesting an alternative, customisable bolt size. So, the larger the cannon, the larger the bolt can potentially be. So, a single cannon block will only fire a single, tiny shot. But a 2,000,000 block cannon can fire a massive shot. But the 2,000,000 cannon can also fire the tiny shot.
So, in the Weapons UI, each weapon has an option for it's projectile/beam size. different weapons have maximum bolt sizes based on their cannon's size.
Naturally, to keep it balanced, cannons with larger projectiles will use the same amount of energy, and thus, the damage will be dispersed over a larger area, instead of focused into a single point. This gives the player the option to make massive, yet focused cannons for sniping etc.
So that's my suggestion... To be honest, the 'Larger barrel = larger projectile' solution would be better in my opinion, (after all, noone builds a cannon with a massive barrel for a small little bolt) but if that's not possible then there's this alternative.
That is all. If you have any questions or explanations on something I worded poorly, please feel free to ask.
Edit: 27/01/2016 15:10(AEST)
Oh, I figured I should say, I know some people make beams look larger by using honeycomb patterns (especially on mining ships), but surely it'll be easier on the game to draw one massive laser, than 200 tiny ones.
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