What if there were different levels of hardened hull with diffent mass? I'm not sure if this is better suited for Suggestions, but I just wanted to get some feedback and discussion regarding this idea I was thinking about.
There seems to be a lot of discussion about the new shield changes, and while I haven't played with the new values yet, it got me thinking about other ways of protecting ships. It seems like some of the hatred for the new shields stems from the fact that shields are the only good way of protecting your ships. With the massive damages and splash radius from a good cluster of missiles, once your shields are down, even a large ship will get decimated rapidly, and hardened hulls simply don't do enough.
My suggestion to make combat more interesting (other than possibly nerfing some of the damage or splash radius on missiles), is to introduce different levels of hardened hulls with different mass values. I'm not sure if this would be easy to implement, because as far as I know, mass is standardized across the board at the moment, and I'm not sure how it would work to have certain blocks add more mass than others.
What this could allow is for is smaller ships could have lower tier plating, as less engine thrust would make it difficult to use higher tiered, but much more massive, plating. However, larger capital ships could utilize a layer of much more massive but more protective layer of armor due to having the possibility for more engines and trust. I haven't really looked into any numbers, but perhaps this could incorporate changes to thrust, where larger clusters of engines would scale in a certain way to balance it so that you would really have to have certain sized ships with a fairly large engine group in order to utilize the much more massive armor.
Now I believe that currently, shields are best overcome by sheer dps, as your damage is simply taken off the total shield capacity, but hardened hulls have damage reduction, meaning that larger guns with more single shot damage is better for penetrating armor. Having multiple layers of defense for capital ships, with each being better suited to defend against different types of weapons (i.e. better hardend hull), would encourage more diverse ship designs and teamwork. While smaller fighters and turrets with high dps would be good at penetrating shields, with stronger versions of hardened hulls, they would be less effective at damaging the actual hull. This would mean taking down capital ships would be best suited for combination of larger ships with bigger single shot weapons combined with smaller, higher dps fighters.
Obviously I haven't really given this too much thought, but the core concept sounded to me like a good idea if the numbers could be balanced well. I'd love to hear peoples thoughts on how this would help or hurt the game. Let me know what you think!
There seems to be a lot of discussion about the new shield changes, and while I haven't played with the new values yet, it got me thinking about other ways of protecting ships. It seems like some of the hatred for the new shields stems from the fact that shields are the only good way of protecting your ships. With the massive damages and splash radius from a good cluster of missiles, once your shields are down, even a large ship will get decimated rapidly, and hardened hulls simply don't do enough.
My suggestion to make combat more interesting (other than possibly nerfing some of the damage or splash radius on missiles), is to introduce different levels of hardened hulls with different mass values. I'm not sure if this would be easy to implement, because as far as I know, mass is standardized across the board at the moment, and I'm not sure how it would work to have certain blocks add more mass than others.
What this could allow is for is smaller ships could have lower tier plating, as less engine thrust would make it difficult to use higher tiered, but much more massive, plating. However, larger capital ships could utilize a layer of much more massive but more protective layer of armor due to having the possibility for more engines and trust. I haven't really looked into any numbers, but perhaps this could incorporate changes to thrust, where larger clusters of engines would scale in a certain way to balance it so that you would really have to have certain sized ships with a fairly large engine group in order to utilize the much more massive armor.
Now I believe that currently, shields are best overcome by sheer dps, as your damage is simply taken off the total shield capacity, but hardened hulls have damage reduction, meaning that larger guns with more single shot damage is better for penetrating armor. Having multiple layers of defense for capital ships, with each being better suited to defend against different types of weapons (i.e. better hardend hull), would encourage more diverse ship designs and teamwork. While smaller fighters and turrets with high dps would be good at penetrating shields, with stronger versions of hardened hulls, they would be less effective at damaging the actual hull. This would mean taking down capital ships would be best suited for combination of larger ships with bigger single shot weapons combined with smaller, higher dps fighters.
Obviously I haven't really given this too much thought, but the core concept sounded to me like a good idea if the numbers could be balanced well. I'd love to hear peoples thoughts on how this would help or hurt the game. Let me know what you think!