I apologize for adding a suggestion to this seemingly over bloated section of the forums but i really think the idea should be put out there(even if it's not accepted). But please feel free to reply with your own tweak/overhaul or criticisms toward this idea. I've been wondering; like many; why even try to produce or buy advanced/crystal hulls when they are still chewed through like paper as though they were regular hulls. Having shields should be a game mechanic but it makes typical blocks way more commonly used(even in large stations and ships). So here's the suggestion. Instead of having all hulls act as a paper background only used to hide the components of the ships... Why not have the blocks effect the shield's power loss. By this i mean the hauls that took the damage impact should effect how much shields are lost. Here's the key's/variables to the following formula in case someone wants to tweak it.
SL = shield loss; BT = block type(which is the health * armor of block hit)
SL = SL-(SL/BT); //simple right?
Do you guys think we should use something like this so that advanced hulls have some sort of value? This way factions can't wage wars so easily without being able to mass produce the necessary advanced hulls for the bigger ships. In my opinion this would open a whole new slew of strategies because the economy would greatly effect the choices a commander would make. This doesn't seem perfect to me but does seem like a better system then what we have now. If anyone doesn't understand please let me know so i can try to explain it better.
[DOUBLEPOST=1429821642,1429821359][/DOUBLEPOST]Actually let me add a new variable. BSL for base shield loss. so formula should look like this.
SL = BSL-(BSL/BT);
SL = shield loss; BT = block type(which is the health * armor of block hit)
SL = SL-(SL/BT); //simple right?
Do you guys think we should use something like this so that advanced hulls have some sort of value? This way factions can't wage wars so easily without being able to mass produce the necessary advanced hulls for the bigger ships. In my opinion this would open a whole new slew of strategies because the economy would greatly effect the choices a commander would make. This doesn't seem perfect to me but does seem like a better system then what we have now. If anyone doesn't understand please let me know so i can try to explain it better.
[DOUBLEPOST=1429821642,1429821359][/DOUBLEPOST]Actually let me add a new variable. BSL for base shield loss. so formula should look like this.
SL = BSL-(BSL/BT);