In the interests of game balance, I find the total reliance on million-block shield arrays to be harmful. To that end, I have a three part proposal.
1: Have shields only begin to recharge after a ten second timer, that is reset every time they take a hit. this includes partial recharges, so that ANY ship's shields can be eventually worn down.
2: Have shield blocks only benefit certain block types. My suggestion would be armored hull and glass, possibly including regular hull and doors as well.
3: Finally, have armor reduce damage against blocks beneath it, as well as itself.
I would also suggest a weapons tweak, tying the number of blocks in an AMC array to the DPS, rather than directly to the damage AND reload. Furthermore, I would like to see a damage/reload slider that can go all the way into the hour reload time range, rendering enormous damage.
1: Have shields only begin to recharge after a ten second timer, that is reset every time they take a hit. this includes partial recharges, so that ANY ship's shields can be eventually worn down.
2: Have shield blocks only benefit certain block types. My suggestion would be armored hull and glass, possibly including regular hull and doors as well.
3: Finally, have armor reduce damage against blocks beneath it, as well as itself.
I would also suggest a weapons tweak, tying the number of blocks in an AMC array to the DPS, rather than directly to the damage AND reload. Furthermore, I would like to see a damage/reload slider that can go all the way into the hour reload time range, rendering enormous damage.